Ok, I’m no longer quite the noob I was when I started asking these general questions a few months ago. But I know I still have blind spots.
I’m a seven-faction player, and in the months I’ve been at this, I’ve found quite a few lists that really work for me. I think I feel most comfy with the First Order; I seem to have an affinity for their high-initiative Aces like Kylo, Vonreg, and Quickdraw, and I like their swarmy little fodder ships as well. I’m similarly comfortable with the Empire. The Separatists work well for me, and I like the fact that they’re both a ‘linear’ sort of faction (Networked Calc all day), and also tricksy (Cloaking Sith Infiltrators? Landing Struts? Buzz Droids? Ensnare? Fun!). Scum, similarly, has a lot of angles, and I think the Republic has finally answered all of my hopes with the V-Wing; I always felt like they needed one more decent, low-cost alternative to bog-standard generic Y-Wings and the hopelessly terrible V-19. And the new Eta-2 looks sick as well. The Resistance has a lot of high quality options, and they really just always come together for me in the end.
I can’t figure out the Rebels. As a faction. Not that I *never* win with them, but it’s wildly inconsistent, and despite their deep bench of ships, there remain wide swaths of the Rebel faction I don’t feel comfortable fielding. Most of their “Alphabet” snub fighters have at least a few bright spots; Thane, Luke, and Wedge have all proven themselves to be great... sometimes. Dutch is very solid. Ten and Braylen are good. Arvel and Jake are pretty solid (but man, does the RZ-1 just suck compared to most of the fighters in the “cheap interceptor” class). Cassian is great. The large ships (particularly Lando with Nien Nunb in the Falcon) show promise, but I can’t seem to Tetris it all together in lists that make me feel confident against all comers, the way I can with the Empire, First Order, Separatists, Scum, and Resistance.
I can’t help but wonder if maybe some of the pieces I haven’t really dipped into much hold the key to more consistent Rebel victories. Is the Ghost better than it looks on paper? Does Sabine Wren make for better low-cost filler than Arvel Crynyd? Should I be using more E-Wings? Auzitucks? Or is it just that the Rebels lack some of the tricks that the other factions really lean on, like Synchronized Console, Heroic, Networked Calculations and the like, and are underwhelming at the moment?
Broadly speaking, what’s working for your Rebels? I guess I’m looking for individual ship builds, whole lists, anything that when you go to build an Alliance list, you think, “Ah, this 90-point Ghost build is perfect here,” or “This is where I swear by two Ion Turret Gold Squadron Y-Wings.”
Talk to me. And thanks!