Talk to me about the Alliance...

By Cpt ObVus, in X-Wing

Ok, I’m no longer quite the noob I was when I started asking these general questions a few months ago. But I know I still have blind spots.

I’m a seven-faction player, and in the months I’ve been at this, I’ve found quite a few lists that really work for me. I think I feel most comfy with the First Order; I seem to have an affinity for their high-initiative Aces like Kylo, Vonreg, and Quickdraw, and I like their swarmy little fodder ships as well. I’m similarly comfortable with the Empire. The Separatists work well for me, and I like the fact that they’re both a ‘linear’ sort of faction (Networked Calc all day), and also tricksy (Cloaking Sith Infiltrators? Landing Struts? Buzz Droids? Ensnare? Fun!). Scum, similarly, has a lot of angles, and I think the Republic has finally answered all of my hopes with the V-Wing; I always felt like they needed one more decent, low-cost alternative to bog-standard generic Y-Wings and the hopelessly terrible V-19. And the new Eta-2 looks sick as well. The Resistance has a lot of high quality options, and they really just always come together for me in the end.

I can’t figure out the Rebels. As a faction. Not that I *never* win with them, but it’s wildly inconsistent, and despite their deep bench of ships, there remain wide swaths of the Rebel faction I don’t feel comfortable fielding. Most of their “Alphabet” snub fighters have at least a few bright spots; Thane, Luke, and Wedge have all proven themselves to be great... sometimes. Dutch is very solid. Ten and Braylen are good. Arvel and Jake are pretty solid (but man, does the RZ-1 just suck compared to most of the fighters in the “cheap interceptor” class). Cassian is great. The large ships (particularly Lando with Nien Nunb in the Falcon) show promise, but I can’t seem to Tetris it all together in lists that make me feel confident against all comers, the way I can with the Empire, First Order, Separatists, Scum, and Resistance.

I can’t help but wonder if maybe some of the pieces I haven’t really dipped into much hold the key to more consistent Rebel victories. Is the Ghost better than it looks on paper? Does Sabine Wren make for better low-cost filler than Arvel Crynyd? Should I be using more E-Wings? Auzitucks? Or is it just that the Rebels lack some of the tricks that the other factions really lean on, like Synchronized Console, Heroic, Networked Calculations and the like, and are underwhelming at the moment?

Broadly speaking, what’s working for your Rebels? I guess I’m looking for individual ship builds, whole lists, anything that when you go to build an Alliance list, you think, “Ah, this 90-point Ghost build is perfect here,” or “This is where I swear by two Ion Turret Gold Squadron Y-Wings.”

Talk to me. And thanks!

I am quite convinced that Rebel players in general are sleeping on the generic E-wings. Corran and Gavin are still half-a-dozen points too expensive, but the generics are strong. I'm mucking around with this and it's proving rather terrifying.

Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
AP-5 (32)
= 200

Just set your locks on the two best targets on the first turn, then wade into combat with full mods at your disposal. If you're up against generics, you initiative kill them all, and if you're up against aces you have the firepower to apply heaps of pressure.

Edited by DR4CO
42 minutes ago, DR4CO said:

I am quite convinced that Rebel players in general are sleeping on the generic E-wings. Corran and Gavin are still half-a-dozen points too expensive, but the generics are strong. I'm mucking around with this and it's proving rather terrifying.

Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
AP-5 (32)
= 200

Just set your locks on the two best targets on the first turn, then wade into combat with full mods at your disposal. If you're up against generics, you initiative kill them all, and if you're up against aces you have the firepower to apply heaps of pressure.

Love it.

4 hours ago, DR4CO said:

I am quite convinced that Rebel players in general are sleeping on the generic E-wings. Corran and Gavin are still half-a-dozen points too expensive, but the generics are strong. I'm mucking around with this and it's proving rather terrifying.

Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
AP-5 (32)
= 200

Just set your locks on the two best targets on the first turn, then wade into combat with full mods at your disposal. If you're up against generics, you initiative kill them all, and if you're up against aces you have the firepower to apply heaps of pressure.

I'm going to try this soon. Been looking for a 'different' Rebel list, and I've never used E-wings.

In a similar vein (I think E-Wings are cool) I posted this a while back on the squad list forum. I call it EEL Soup. It's untested but seems like it'd be fun.

Rogue Squadron Escort (51)
Fire-Control System (2)
R3 Astromech (3)

Ship total: 56 Half Points: 28 Threshold: 3

Rogue Squadron Escort (51)
Fire-Control System (2)
R3 Astromech (3)

Ship total: 56 Half Points: 28 Threshold: 3

Leia Organa (77)
Shield Upgrade (4)
Millennium Falcon (3)

Ship total: 84 Half Points: 42 Threshold: 7

Total: 196

I had Crack Shot on them, but that just went up a point so there are four points left for a bid or some 1-2 point talent to taste.

if you're a fan of beef, 3B+2X is a thing now

Alliance? Horde is just cooler.

747184-horde-banner.jpg

5 hours ago, DR4CO said:

I am quite convinced that Rebel players in general are sleeping on the generic E-wings. Corran and Gavin are still half-a-dozen points too expensive, but the generics are strong. I'm mucking around with this and it's proving rather terrifying.

Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
Rogue Squadron Escort + Fire-Control System + R3 Astromech (56)
AP-5 (32)
= 200

Just set your locks on the two best targets on the first turn, then wade into combat with full mods at your disposal. If you're up against generics, you initiative kill them all, and if you're up against aces you have the firepower to apply heaps of pressure.

At some point in time, I want to fly those triple Es, but with Intimidation Sabine TIE in the 4th slot.

AP-5 seems strong, though... When you want to refresh those locks on some E-Wing, you can do it while still having a focus token.

25 minutes ago, Spinland said:

I had Crack Shot on them, but that just went up a point so there are four points left for a bid or some 1-2 point talent to taste.

I'm inclined towards Marksmanship. I think it's a sleeper talent. Not *better* than 1 point, but certainly worth that point.

To that end, while Gavin is a bit steep (+9 over a Rogue? Really? Can't he just be +5?), I've usually been pleasantly surprised by him. Those crits always seemed to really add up and be meaningful.

52 minutes ago, Nyxen said:

if you're a fan of beef, 3B+2X is a thing now

I am very happy about the B-Wing adjustment. I felt they were over-costed before. From a fan nerd perspective it's my favorite ship.

Edited by Spinland

I am on the fence about E wings. I flew a lot of E wings + wedge as an alpha list with proton torps. It was good but the E wings can't reposition and focus which feels real bad. They have a hard time agianst aces who can easily get range 1 as well and just die a little too fast.

Overall with the rebels I feel like they have the most good pilots but the least great pilots. You can just grab whatever fits and what you like, mix it together and you have a good list. But to make it a great list you need to put in 10000 reps, like Kettch has been doing with Han Wedge Jake.

My personal rebel flavor that I'm about 30 reps in with is ABXYZ. Still fine tuning the list post points, but this is my current iteration

Jake Farrell (34)
Marksmanship (1)
Predator (2)

Ship total: 37 Half Points: 19 Threshold: 2

Ten Numb (48)
Stabilized S-Foils (2)

Ship total: 50 Half Points: 25 Threshold: 4

Garven Dreis (X-Wing) (46)
Servomotor S-Foils (0)

Ship total: 46 Half Points: 23 Threshold: 3

Gray Squadron Bomber (30)
Ion Cannon Turret (5)

Ship total: 35 Half Points: 18 Threshold: 4

Lieutenant Blount (30)
Ion Missiles (2)

Ship total: 32 Half Points: 16 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z50X125W127WY74XWWWWWW313Y6XWWWW142Y30X138WWWWWY55XW101W&sn=ABXYZ&obs=coreasteroid5,core2asteroid1,core2asteroid5

I've had good results on the kitchen table with:

Big Slick ( 198 )

Corran Horn — E-Wing 64
Predator 2
Advanced Sensors 10
R4 Astromech 2
Ship Total: 78
Half Points: 39 Threshold: 3
Wedge Antilles — T-65 X-Wing 55
Predator 2
Servomotor S-Foils 0
Ship Total: 57
Half Points: 29 Threshold: 3
Esege Tuketu — BTL-S8 K-Wing 44
Barrage Rockets 8
Perceptive Copilot 8
Advanced SLAM 3
Ship Total: 63
Half Points: 32 Threshold: 5

I'm also experimenting with Leebo. Usually in a squad with either Dutch to get locks, or K2-SO (on Ibtisam ARC) to pass a calculate. Add additional threats to taste.

9 hours ago, Cpt ObVus said:

Broadly speaking, what’s working for your Rebels? I guess I’m looking for individual ship builds, whole lists, anything that when you go to build an Alliance list, you think, “Ah, this 90-point Ghost build is perfect here,” or “This is where I swear by two Ion Turret Gold Squadron Y-Wings.”

I like the Ghost. It can hit pretty hard. I've built this and it melts ships while it's still on the table.

(54) Wedge Antilles [T-65 X-wing]

(0) Servomotor S-foils

Points: 54

(41) Jan Ors [HWK-290 Light Freighter]

(16) Moldy Crow

Points: 57

(72) Hera Syndulla [VCX-100 Light Freighter]

(1) "Zeb" Orrelios

(9) Saw Gerrera

(3) Shield Upgrade

(3) Intimidation

Points: 88

Total points: 199

Jan gets Hera an extra die and if you're shooting range 0-1 you're rolling 6 dice. Saw lets you turn your eyeballs to crits. The drawback is it's taking a beating while you're doing it.

I also like this one:

(72) Hera Syndulla [VCX-100 Light Freighter]

(9) Saw Gerrera

(12) Han Solo

(3) Shield Upgrade

(0) Ghost

(5) Ion Cannon Turret

Points: 101

(28) Captain Rex [TIE/ln Fighter]

Points: 28

(32) AP-5 [Sheathipede-class Shuttle]

(0) Phantom

Points: 32

(32) Arvel Crynyd [RZ-1 A-wing]

(3) Intimidation

(1) Marksmanship

Points: 36

Total points: 197

How about the runner-up list and playstyle of the last Worlds? Looked like a fun, really Rebel like list, and only Crackshot went up of it. Maybe selfless now that is cheap, to spread around incoming damag

Edited by LUZ_TAK

Something like this:

Z-95-AF4 Headhunter - Bandit Squadron Pilot - 22
Bandit Squadron Pilot - (22)

Z-95-AF4 Headhunter - •Lieutenant Blount - 32
•Lieutenant Blount - Team Player (30)
Selfless (2)

T-65 X-wing - •Wedge Antilles - 54
•Wedge Antilles - Red Two (54)
Servomotor S-foils (Open) (0)

RZ-1 A-wing - •Jake Farrell - 35
•Jake Farrell - Sage Instructor (34)
Starbird Slash (1)

A/SF-01 B-wing - •Braylen Stramm - 56
•Braylen Stramm - Blade Leader (52)
Selfless (2)
Jamming Beam (0)
Stabilized S-foils (Open) (2)

Total: 199

View in the X-Wing Squad Builder

18 hours ago, LUZ_TAK said:

Something like this:

Z-95-AF4 Headhunter - Bandit Squadron Pilot - 22
Bandit Squadron Pilot - (22)

Z-95-AF4 Headhunter - •Lieutenant Blount - 32
•Lieutenant Blount - Team Player (30)
Selfless (2)

T-65 X-wing - •Wedge Antilles - 54
•Wedge Antilles - Red Two (54)
Servomotor S-foils (Open) (0)

RZ-1 A-wing - •Jake Farrell - 35
•Jake Farrell - Sage Instructor (34)
Starbird Slash (1)

A/SF-01 B-wing - •Braylen Stramm - 56
•Braylen Stramm - Blade Leader (52)
Selfless (2)
Jamming Beam (0)
Stabilized S-foils (Open) (2)

Total: 199

View in the X-Wing Squad Builder

This list nearly won Worlds?

I mean, nothing against it. It looks fine. I’m just surprised at like, Z-95’s, and no ‘real’ Cannon for the B-Wing. Counterintuitive to me!

Original list had more Crackshots, check out this thread:

Maybe @DTDanix wants to share how he would outfit his list now 😉 , or chip in this discussion.

What did this lose to?

And perhaps more importantly, what did it beat on the way?

Edited by Cpt ObVus
4 minutes ago, Cpt ObVus said:

What did this lose to?

Imperial Aces. Vader, Whisper, Grand Inquisitor.

7 minutes ago, Cpt ObVus said:

And perhaps more importantly, what did it beat on the way?

  • Top 4: 3x Kihraxz, Torkil Mux, Seevor
  • Top 8: Boba/Fenn
  • Top 16: Vader, Echo, Sai.

Lower than that, it's not as easy to find out.

59 minutes ago, Cpt ObVus said:

no ‘real’ Cannon for the B-Wing. Counterintuitive to me!

This list was before the Bwing config I believe.

54 minutes ago, LUZ_TAK said:

This list was before the Bwing config I believe.

Wait, when was the B-Wing Config introduced? Is this really old info?

1 hour ago, Cpt ObVus said:

Wait, when was the B-Wing Config introduced? Is this really old info?

2019 worlds, so old info yes, but in this dark post apocalypse of COVID shutting down major tournaments, still relevant to look at as a baseline. B-wing config came out in early February 2020.

Edited by FlyingAnchors
5 hours ago, FlyingAnchors said:

2019 worlds, so old info yes, but in this dark post apocalypse of COVID shutting down major tournaments, still relevant to look at as a baseline. B-wing config came out in early February 2020.

Oh! That’s when I started playing, more or less. I thought the B-Wing’s S-Foils had been around a lot longer than that.

I still think Dtdanix's list and approach still holds merit today. Nothing fundamental has changed neither about rebels or the opposition. Maybe one could replace a z95 with an awing, or add Selfless around, or find the points for bwing doubletap.

It would be awesome to see the games on youtube.

Edited by LUZ_TAK
10 hours ago, Cpt ObVus said:

This list nearly won Worlds?

I mean, nothing against it. It looks fine. I’m just surprised at like, Z-95’s, and no ‘real’ Cannon for the B-Wing. Counterintuitive to me!

No need for the cannon back then because config wasn’t a thing yet. He did an adaptation of the list.

I’d probably do something else with it because jamming beam doesn’t seem worth the double tap to me, but I like where his head is at to keep trying the proven things and incorporate new tech into it.

On a similar vein, I stayed up late last night working with a newer Rebel player to try and whip up some hyperspace legal lists for him to try out since he’s finding himself not to necessarily be a fan of the 5x blues. The two I have (and one I’ve play tested as fun) are:

(48) Ten Numb [A/SF-01 B-wing]
(6) Ion Cannon
(2) Stabilized S-foils
(2) Fire-Control System
Points: 58

(52) Braylen Stramm [A/SF-01 B-wing]
Points: 52

(34) Jake Farrell [RZ-1 A-wing]
(5) Proton Rockets
(2) Predator
Points: 41

(46) Garven Dreis [T-65 X-wing]
(0) Servomotor S-foils
(2) Selfless
Points: 48

Total points: 199

and

Hyper Lando

(78) Lando Calrissian [Modified YT-1300 Light Freighter]
(3) Chewbacca
(5) Nien Nunb
Points: 86

(38) Blue Squadron Escort [T-65 X-wing]
(0) Servomotor S-foils
Points: 38

(38) Blue Squadron Escort [T-65 X-wing]
(0) Servomotor S-foils
Points: 38

(38) Blue Squadron Escort [T-65 X-wing]
(0) Servomotor S-foils
Points: 38

Total points: 200

Lando + blues is solid fun. I flew it well enough on TTS for a test run that I feel it has some legs to stand on.

The squad of 4s came in response to one of his comments about how he rarely init-kills things (and at i2 that makes sense), plus he’s always having to guess where folks will be. The 4s list offer a little taste of rebel beef even if they’ve been pointed out of peak efficiency. They can react to the i3 and lower crowd with repositions, and Garven can help keep the Bs alive both by feeding them focus tokens and selflessly taking those Crits.

Jake makes a pocket ace flanker who is merely annoying until he has prockets, and then he’s terrifying for one turn if you don’t handle him. Or, based on the list you see across the table, have him formation fly to boost up the token pile on the flight group.

In extended, I flew against a nuisance list of Wedge with plasma torp, Luke with protons, Arvel and Sabine (tie) both with intimidation. Probably some other upgrades in there I’m forgetting right now. It is more alpha heavy but it could still pull off a win in the right match ups.

I feel like the Rebels still have solid tools. It’s just a matter of locating them and finding a new combo.