Can't help thinking the points change has swung too far towards ordnance. If one of the trace carriers can land a shot it sets up a lot of potential double modded shots. Ion is more for an extra dice than anything. False Transponder Codes seems a steal at two points as well for jamming stuff.
Binayre Pirate (22)
XX-23 S-Thread Tracers (2)
False Transponder Codes (2)
Ship total: 26 Half Points: 13 Threshold: 2
Binayre Pirate (22)
XX-23 S-Thread Tracers (2)
False Transponder Codes (2)
Ship total: 26 Half Points: 13 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
False Transponder Codes (2)
Ship total: 26 Half Points: 13 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
False Transponder Codes (2)
Ship total: 26 Half Points: 13 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
Ship total: 24 Half Points: 12 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
Ship total: 24 Half Points: 12 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
Ship total: 24 Half Points: 12 Threshold: 2
Binayre Pirate (22)
Ion Missiles (2)
Ship total: 24 Half Points: 12 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z159X332W369WY159X332W369WY159X101W369WY159X101W369WY159X101WWY159X101WWY159X101WWY159X101WW&sn=Unnamed Squadron&obs=