The one thing that gives me hope for the long term future of this game is that this community is robust creativity wise. We've seen countless small projects aiming to create involved multi-mission campaigns, alternative tournament structures, even going as far as doing a ship-by-ship stats and point cost overhaul during the first edition. One major thing stiffling a total take over of the rules is the base level confidence in FFG doing a very good job with 2nd edition and having to "compete" against them. The overwhelming majority of players rally with the official take on things. My thinking is that there is pent-up high quality creativity that hasn't expressed itself yet.
But, what if this game really, officially, commercially tanks in a year or 2 after a couple of waves?
I'm confident there'll be a one or a few major banners for community-driven efforts at maintaining the games, updating the points and shaping an evolving meta with the stock of ships we have, at least for a few years still. I might be rosy-tintend glasses on that one, but I'm thinking the power vacuum in the reins of this game will induce this.
Edited by Mu0n729