Onager-class Star Destroyer (110)
- General Romodi (20)
- Captain Brunson (5)
- Fire-Control Team (2)
- Weapons Battery Techs (5)
- H9 Turbolasers (8)
- Superheavy Composite Beam Turbolasers (7)
- Sunder (10)
Total: 167
Arquitens-class Command Cruiser (59)
- Director Krennic (8)
- Enhanced Armaments (10)
Total: 77
Gozanti-class Assault Carriers (28)
- Hondo Ohnaka (2)
- Comms Net (2)
- Expanded Hangar Bay (5)
Total: 37
Gozanti-class Cruisers (23)
- Minister Tua (2)
- Slicer Tools (7)
- Electronic Countermeasures (7)
Total: 39
Squadrons:
- Howlrunner (16)
- Dengar (20)
- Cienna Ree (17)
- Soontir Fel (18)
Total: 71
Fleet total: 391
Assault: Ion Storm
Defense: Asteroid Tactics
Navigation: Dangerous Territory
So pretty basic Romodi strategy. 9-point bid for second, objectives that let me place and/or ignore all obstacles so I can set lines of obstruction.
Onager is built around H9/Battery Techs to get off Sunder and SCBTs. Brunson gives it some extra durability since it'll want to hang out on/near obstacles. Arquitens can use ConFire+Obstruction to throw 6 red dice with full rerolls off Krennic. The Assault Gozanti is mainly a carrier, but it can throw 2 red dice with Romodi (3 with ConFire dial), or pass an emergency token if necessary. The Cruisers just troll with Slicer Tools, and both can throw themselves between the Arq/Onager for obstruction if necessary.
Doesn't bring a lot of squadrons so I tried to pack as much synergy into 4 as possible. Dengar and Howlrunner effectively give the Interceptors Counter 4, Dengar gets 4 dice, Howlrunner gets Counter 1, Soontir Fel hits anything trying to target his support, Cienna just hits hard and is hard to kill.
I've considered condensing the squadrons and the Arquitens into a Cymoon-1 (the original fleet had all 3 and one Gozanti with Thrawn at the helm). I'd be vulnerable to large fighter groups, but I feel like an Onager and ISD should be able to kill carriers pretty quickly.
Edited by Flyinpenguin117