Holo and friends

By IgotTargetlocked, in X-Wing Squad Lists

Hey, i love the Holo+ swarm lists, a fresh new edition to that was Malarus in xi shuttel

Iv been flying both Holo+malarus+4 eps, Fun , but i want more fire power

So i swapped out the fos for Sfs , 3 of the Inative 2 ones.

I loved it, with their back arc they are a lott more of a threat, but i fellt like lacked some firepower, so i swaped out 1 of the sfs for scorch with fanatical.

so here is the list

Commander Malarus — Xi-class Light Shuttle43

Biohexacrypt Codes1

Ship Total: 44

Half Points: 22 Threshold: 4

"Holo" — TIE/Ba Interceptor53

Proud Tradition2

Ship Total: 55

Half Points: 28 Threshold: 2

“Scorch” — TIE/FO Fighter33

Fanatical2

Ship Total: 35

Half Points: 18 Threshold: 2

Zeta Squadron Survivor — TIE/SF Fighter32

Automated Target Priority1

Ship Total: 33

Half Points: 17 Threshold: 3

Zeta Squadron Survivor — TIE/SF Fighter32

Automated Target Priority1

Ship Total: 33

Half Points: 17 Threshold: 3

13 hours ago, IgotTargetlocked said:

Hey, i love the Holo+ swarm lists, a fresh new edition to that was Malarus in xi shuttel

Iv been flying both Holo+malarus+4 eps, Fun , but i want more fire power

So i swapped out the fos for Sfs , 3 of the Inative 2 ones.

I loved it, with their back arc they are a lott more of a threat, but i fellt like lacked some firepower, so i swaped out 1 of the sfs for scorch with fanatical.

so here is the list

Commander Malarus — Xi-class Light Shuttle43

Biohexacrypt Codes1

Ship Total: 44

Half Points: 22 Threshold: 4

"Holo" — TIE/Ba Interceptor53

Proud Tradition2

Ship Total: 55

Half Points: 28 Threshold: 2

“Scorch” — TIE/FO Fighter33

Fanatical2

Ship Total: 35

Half Points: 18 Threshold: 2

Zeta Squadron Survivor — TIE/SF Fighter32

Automated Target Priority1

Ship Total: 33

Half Points: 17 Threshold: 3

Zeta Squadron Survivor — TIE/SF Fighter32

Automated Target Priority1

Ship Total: 33

Half Points: 17 Threshold: 3

Not sure about Biohex on Malarus as you need to do a red target lock action then a red coordinate action to use it on friendly ships. While you can red lock first round Mal still like staying in coordinate range for her rerolls anyway. For the Jam side of it you need to do a red lock while in range of the enemy, when you'd rather be coordinating or focusing.

That said, at one point it won't make or break your list.

I've run a similar list with two /fo I1's with ATP and an I1 Silencer. The Silencer gives the extra tankyness and better blocking abilities as well as being able to shoot last with an extra die over the /SF's or /fo's.

The list initiative is 2x I5 and 3xI1 for a bit more ease in activation order and better blocking power. How are you finding having 2x I2, 1x I4 and 2xI5?

My take on this idea is just cram in as many ships as you can:

(43) Commander Malarus [Xi-class Light Shuttle]
(2) Fanatical
Points: 45

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(53) "Holo" [TIE/ba Interceptor]
(2) Proud Tradition
Points: 55

Total points: 200