Hi,
I am currently working on Dragon Age conversion for Genesys. I have to admit, that despite loving Genesys, I am somewhat disappointed with general concepts of magic and the rules for it.
So I am working now on my own ruleset for magic. I have several goals with that:
- to create something simple. Spells throughtout the schools (skills) should be as unified as possible and magic should be at least a little bit improvisable (as is the general one, after all). I wanted to avoid creating spell list (though partially ended with one) in DnD style.
- to create something scalable in power through Successes, Advantages, Triumphs etc. That is something I miss greatly with original magic rules.
- to create some scaling with "levelling"
Thus I shamelessly stole every possible concept from Force and Destiny and merged it somehow with Genesys and Dragon Age lore. Also, I am going to use Morality and Conflict from Force and Destiny and following magic rules are referring to it occasionally.
The problem is, that I have only very little experience with Genesys so far (I discovered it only half a year ago) and I never played any Star Wars FFG (though read them all with love, passion and admiration). And so I would like to ask you all a big favour and give me some veteran advices, thoughts and notes, how usable this is or how can I improve it.
EDIT: 4. 11. 2020. I received some feedback on Reddit and reworked this from basics.
https://docs.google.com/document/d/1C6D33RwAXTRtvRixkU5xt2obPjZXPPSKbZ-_HlMjmaU/edit?usp=sharing
Edited by Priest of Innos