You get 3 wishes.
What are 3 things you would change or add to the game.?
Go.
You get 3 wishes.
What are 3 things you would change or add to the game.?
Go.
1) Errata all Pre-maneuver repositioning to System Phase (Advanced Sensors, Precog, SNR) and fix Tractor rule to make Ensnare less toxic
2) Justice for RZ-1s (Prices and ace pilots)
3) Extra Talent slot for TIE Interceptors
Bonus: Adrenaline Rush back as a one-charge talent for Tomax and Rhymer.
Edited by ClassicalMoser1. The return of Hot-Shot Blaster
2. See #1
3. See #1
YT-2400 expansion.
FO TIE Bomber expansion.
TIE Dagger/Hunter expansion
1. Scum only illicit upgrades that permit spending of 1 result (not picky which type) from a primary attack to apply a strain, deplete or ion token to a target. Would probably need to be priced based on highest primary attack value on the ship.
2. A mod upgrade that adds the SLAM action to the action bar.
3. In the spirit of this being a wish list: Scum squad pack that includes all the sweet generic and TIE upgrades being introduced that aren't double slot (the double cannon can go into a HS&A or simmilar expansion).
1 hour ago, ClassicalMoser said:1)
Errata all Pre-maneuver repositioning to System Phase (Advanced Sensors, Precog, SNR) and fix Tractor rule to make Ensnare less toxic
2)Justice forRZ-1s(Prices and ace pilots)
3) Extra Talent slot forTIE Interceptors
2) The Consular Corvette as the first 2.0 Huge ship
3) A semi-linear campaign set.
Edited by Darth Meanie1. A sensible approach to reprints
2. Card packs w/epic missions
3. Hyperspace becomes the preeminent mode
That being said I'm very happy with the game as is. The new factions are becoming more rounded. Its a great time to play the game.
1. Rz-1 to have as many options as the Rz-2 (pilots, upgrades, meta relevant)
2. U-wing expansion pack in the form of a blue squadron replacement for saws renegades. Include Anton Merrik pilot.
3. Hs/a v2.0
Jam token rules change so they persist over rounds until they are used.
Starfortress gain a reinforce action.
Resistance Han actually has a useful ability.
1. Return of R3-A2 (aka the stressbot) my favorite lists in 1.0 were control, and rebels could really use some good astromechs
2. New pilots for the HWK-290
3. New Huge ship for republic
8 minutes ago, Tyhar7 said:Jam token rules change so they persist over rounds until they are used.
1. Both empire ships with the Jam action would love to jam at range 1-2, since the Shuttle is too slow and the Reaper is too fast to really use jam reliably. ISB slicers could be changed to provide that.
2. When looking for new lists, I always feel like the empire is lacking cool options between 50 and 60 points.
3. Add some bombs that make a single Punisher with Trajectory Simulator worth it. Concussion Bombs look like they're too good on Punishers and will be nerfed.
YT-2400 Iron Squadron/more pilots/another title.
Starviper with articulating wings and new paint. Crusader-class corvette for another huge Scum ship.
FO TIE Bomber because they really need a bomber. I’d love to see the TIE/wi interceptor at some point too.
1. Separate hits from damage by adding different dice
2. Make HangarBay the standard format, at least below premier events
3. Different scoring/pairing. Eg bid is lost after first points are lost; full destruction gives extra mov; losing ships does not worsen mov, or to a lesser degree; etc
Honorary mention is the objective instead of full destruction. Or make that an objective too, with a downside you don't score 200, but a bonus if you do 🤷🏻♂️
1) give N1's a blue straight 4.
2) action Cap. Maybe 2/max 3 action per ship regardless list jank.
3) LAAT sidesweep config.
1. Asteroids apply the 1.0 Autothrusters ability while obstructing (instead of gas clouds), while keeping hit/crit damage + no attacks
2. Debris Fields 100% apply strain instead of stress, while keeping crit damage
3. Gas clouds 100% apply 1 jam token AND 1 ion token instead of strain, no damage
All obstacles still skip perform action step
2 minutes ago, Dwing said:3) LAAT sidesweep config.
Yespleaseverymuchwantthankyou
I believe I may have already exceeded my allocation of wishes for this game...
1 hour ago, Darth Meanie said:1) Justice for (prices and ace pilots) Tie Interceptors
Isn't the current meta the first one where soontir hasn't been an extremely successful and aggressively costed ace? Like, the *definition* of ace?
1 hour ago, Ablazoned said:Isn't the current meta the first one where soontir hasn't been an extremely successful and aggressively costed ace? Like, the *definition* of ace?
I'm looking to see more of the TIE Interceptor, not the TIE Soontir Fel. 🤨
Lore wise, I'm OK with (for example) the TAP* and TIE/ba existing a Top-Ace-only ships, but the TIE/in should be more useful as an all-around chassis, IMHO.
A. I'm sad it lost all of it's other alternate pilots from 1.0.
B. It features TWO mod slots (!!) and absolutely nothing useful (??) to put into them, now that autothrusters is baked in.
As an Imperial enthusiast, having the Squint have no flavor is like the Rebels having crappy X-Wings. Honestly, seeing the Squint still be useless outside of Fel yet again is one of the main reasons I'm not playing the Galactic Empire much in 2.0. (Of course, I'll need to give the TIE Heavy a round or two.)
*Honestly, the TAP has lots of options that are all fun, including the generics. I wish the Squint was as fun to put on the table as a TAP.
Edited by Darth Meanie1. Rogue Squadron pack with new T-65 pilots as well as Wes Janson. I really want to see Corran Horn in an X-wing.
2. More RZ-1 pilots and upgrades.
3. Official X-wing campaign release like FFG did with Armada.
1. Redesign of Tractor mechanic (went from feel bad for the tractored to feel bad for the tractoree. Finding the middle ground would be nice)
2. Expansion packs distributed more regularly (semiannually?) for upgrades and additional pilots (eg. RZ-1 A wings and Tie Interceptor)
3. Illicit upgrades that help give Scum a faction identity (bags of dirty tricks that only Scum can use)
1. Errata all pre-maneuver repositioning (Advanced Sensors, Precog, etc) to happen in the System phase.
2. Recall the Nantex, read the devs the riot act for creating the worst-designed ship either edition of the game has ever seen, and force them to rebuild it from the ground up.
3. TIE Avenger expansion.
A) Thematic squad building rules
B) Thematic/Historical scenarios and campaigns
C) Cleaner rules reference, rulings, card interpretation, general tone down of complexity
1) replace mov with sos
2) almost all pilots are double dotted and you can’t take 3+ copies
3) players get 1 Blood Bowl style reroll per game