Crossing Rivers/Lava Flows

By oreet, in Rules

So I saw in an Alex Davy interview recently on Legion Academy that they are looking into more codified rules form some terrain stuff that comes up, but I wanted to share a houserule that we came up with for our game yesterday. First, see this photo to see a lava river:

CpeI0JX.jpg

So we took the Clambering rule as inspiration for jumping across the lava.

Unit leader makes a move, if they can start and finish their move outside of the lava, they can attempt a clambering roll to jump across. Roll 1 white die for each miniature in the unit jumping across the river. For each Block or Surge symbol, the unit suffers 1 wound. Then, you complete the move by placing the unit leader where the movement ended, and put any remaining miniatures in unit cohesion with the leader. You assign the wound tokens as you would with any normal attack roll.

This rule only applies if you're jumping over the river. Crossing a bridge or other piece of terrain that spans the lava flow would just be a normal move with no rolls for the lava.

Thoughts?

Edited by oreet

Shoretroopers want to cross the lava:

yOAH0Da.jpg

Measure to see if move is valid:

ZsjJ45L.jpg

Roll dice following the Clambering rules for fall damage:
FgunRui.jpg

2 Shoretroopers didn't make it:
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I like the map and I like the idea. Another option could be something similar to the LOTR SBG. You could for example roll a red defense die for each mini. For a surge result the mini suffers 1 wound, for a blank result there's no wounds but the mini must be placed on the other side touching the border (meaning that he barely made it) and if it's a shield result, they are placed as normal.

Edited by Lemmiwinks86

I like that idea too. I also asked on the subreddit for legion, and someone pointed out that in my rule, how would Vader, Snowtroopers, or other speed 1 unit jump the lava.

1 hour ago, Lemmiwinks86 said:

I like the map and I like the idea. Another option could be something similar to the LOTR SBG. You could for example roll a red defense die for each mini. For a surge result the mini suffers 1 wound, for a blank result there's no wounds but the mini must be placed on the other side touching the border (meaning that he barely made it) and if it's a shield result, they are placed as normal.

The only "issue" with that is Legion, unlike the LOTR SBG doesn't require measuring from each model. This is could cause issues where too many models have to be placed touching the border to maintain cohesion depending on other terrain.

I would treat it just like a clambering roll in terms of movement, so you get base to base, then try to hop. Assuming minis survive, the leader is placed touching the far bank, and other minis are placed in cohesion. This will slow the unit down, but I feel like jumping a river of lava would slow a unit down, even if they all make it over.

I personally also like how it is more dangerous to hop a lava river than it is to climb (block and surge vs just block). That should incentivize using bridges, etc, rather than playing the floor is lava.

10 minutes ago, Alpha17 said:

I personally also like how it is more dangerous to hop a lava river than it is to climb (block and surge vs just block). That should incentivize using bridges, etc, rather than playing the floor is lava.

I'd rather fall onto ground a dozen or more feet below than fall into a lava river, so that was the justification behind that.