So I saw in an Alex Davy interview recently on Legion Academy that they are looking into more codified rules form some terrain stuff that comes up, but I wanted to share a houserule that we came up with for our game yesterday. First, see this photo to see a lava river:
So we took the Clambering rule as inspiration for jumping across the lava.
Unit leader makes a move, if they can start and finish their move outside of the lava, they can attempt a clambering roll to jump across. Roll 1 white die for each miniature in the unit jumping across the river. For each Block or Surge symbol, the unit suffers 1 wound. Then, you complete the move by placing the unit leader where the movement ended, and put any remaining miniatures in unit cohesion with the leader. You assign the wound tokens as you would with any normal attack roll.
This rule only applies if you're jumping over the river. Crossing a bridge or other piece of terrain that spans the lava flow would just be a normal move with no rolls for the lava.
Thoughts?
Edited by oreet