Basically thread title: discuss.
Moldy Crow is basically what makes a HWK worth bringing. So many of its pilot abilities are clearly built around it. Kyle sucks without the ability to stock a few focus tokens, and the extra arc means his ability actually starts to compete with co-ordinate, or an ability like Dutch's. Without Moldy Crow, Kyle's ability is just bad. Really, really bad. Who wants to spend a whole game pointing your only attack arc at your friends instead of your enemies and passing away the only dice mod you have? His ability isn't even busted good with it. Situationally, it's worse than just brining a co-ordinate ship. It's worse action economy than Garven, just slightly more reliable. It's not as good as Jake, but you don't have to fly him quite so close.
Same, but slightly lesser for Jan. She again is severely hamstrung by having to point her along arc at friendlies instead of targets. It's worse for her in a way because she costs the same as an X-Wing, which is probably going to bring more damage output to the game anyway.
And wouldn't you know it!? Roark Garnet also has an ability that uses his firing arc to help friendlies! Three pilots who all want an arc to point at friendlies and an arc to shoot stuff with. Hmmmmmmmm.
But to truly activate these abilities, you need an insane 18 point investment. And that's before you consider that most of these pilots want to be taking some sort of crew (Leia/Chewbacca for all three, or Jyn / Perceptive on Kyle / Nien on Jan). It's too much. The title alone is nearly as much as a Bandit Z. By the time you've added crew and Crow to Kyle or Jan, you can save points by picking Ten or Braylen. No joke. Braylen Stramm is 1 point cheaper than the cheapest viable (IMO) Rebel HWK - Kyle + Jyn and Moldy Crow.
There is almost no reason to take named HWK pilots at the moment, because their abilities suck without MC and they're too expensive for a 5HP 2 agility ship with it.
The Scum pilots are frustrating in that they are also almost all dependent on firing arcs too, but they only care whether they're pointed at an enemy ship. Like, how is it not blindingly obvious that the Scum pilots have the advantage here? They don't have to pick and choose who they point at. They get the benefits of their ability and getting to attack. There's a huge gulf in utility there that's just barely recognised in the points.
And that brings us on to Palob. The reason that Moldy Crow still costs so much. Because for the first three months of 2e, he was in lists that completely dominated. Because his ability is amazing, and only gets better when you add more arc coverage and higher damage output. I get to shoot at the enemy, get free dice mods and I can take away some of your mods? Amazing. Compare that to Kyle and you see just how ridiculously unbalanced the factional design of this ship is. Compare it with Jan, even, who gets no benefit herself, has to be pointed at a friendly and has to take a stress just so the list gets one extra red die. And Palob is somehow cheaper than Jan!!???
So they costed Crow to the stratosphere to cancel out Palob and we haven't seen a single HWK since (barring, what, a month of Roark in that Dash list until that also got nerfed to high heaven). A whole chassis in two factions is now essentially unplayable outside of some super niche builds that don't really work because FFG are scared of unleashing Palob on the meta again
The worst part is, there are so many simple solutions to this. So many ways that Moldy Crow could become affordable on Rebel HWKs again.....
The Palob meta was nearly two years ago at the point and the game has changed a ton since then. It's time to stop hand wringing over it and make the HWK a platform that people might actually want to use again.