Clone Commander (55 + 10 = 65)
--Aggressive Tactics (10)
Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)
Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)
Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)
Arc Troopers (Strike Team) (21 + 37 = 58)
--DC-15x ARC Trooper (31),
Recon Intel (2),
Ascension Cables (4)
AT-RT (65 + 30 = 95)
--AT-RT Rotary Blaster (20),
HQ Uplink (10)
BARC Speeder (75 + 28 = 103)
--BARC Twin Laser Gunner (18),
HQ Uplink (10)
BARC Speeder (75 + 28 = 103)
--BARC Twin Laser Gunner (18),
HQ Uplink (10)
TX-130 Saber-Class Fighter Tank (170 + 24 = 194)
--Aayla Secura (5),
TX-130 Twin Laser Turret (14),
Linked Targeting Array (5)
Commands:
Ambush (1),
Synchronized Offensive (1),
Push (2),
Air Support (2),
Assault (3),
Attack of the Clones (3),
Standing Orders (4)
I was putting together a standard list for the republic (as one does when they cant go outside), and i was checking the command cards available to me when i realized synchronized offensive can activate 8 or so units despite being a one pip. The card text is below and made me think. The card does not say the orders issued to a vehicle must be from the command card, just that orders must be issued. Which means HQ uplink can trigger the effect of issuing an additional order to a clone trooper unit. So i created this very vehicle heavy list, with some trooper units with ascension cables so they can get to objectives faster. I would love some critique. I will note that despite not knowing the effects of the Clone commander or the 2/3 pip command cards in the specialist pack, i will use them. Because i need the command cards, and the other commanders are either too expensive (jedi) or trooper oriented (rex). Other than that, please tell me how i can abuse that one command card to crush my opponents!!!
Edited by player3719000