Republic Vehicle Stratagy

By player3719000, in Army Building

Clone Commander (55 + 10 = 65)
--Aggressive Tactics (10)

Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)

Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)

Phase I Clone Troopers (52 + 4 = 56)
--Ascension Cables (4)

Arc Troopers (Strike Team) (21 + 37 = 58)
--DC-15x ARC Trooper (31), Recon Intel (2), Ascension Cables (4)

AT-RT (65 + 30 = 95)
--AT-RT Rotary Blaster (20), HQ Uplink (10)

BARC Speeder (75 + 28 = 103)
--BARC Twin Laser Gunner (18), HQ Uplink (10)

BARC Speeder (75 + 28 = 103)
--BARC Twin Laser Gunner (18), HQ Uplink (10)

TX-130 Saber-Class Fighter Tank (170 + 24 = 194)
--Aayla Secura (5), TX-130 Twin Laser Turret (14), Linked Targeting Array (5)

Commands:
Ambush (1), Synchronized Offensive (1), Push (2), Air Support (2), Assault (3), Attack of the Clones (3), Standing Orders (4)

I was putting together a standard list for the republic (as one does when they cant go outside), and i was checking the command cards available to me when i realized synchronized offensive can activate 8 or so units despite being a one pip. The card text is below and made me think. The card does not say the orders issued to a vehicle must be from the command card, just that orders must be issued. Which means HQ uplink can trigger the effect of issuing an additional order to a clone trooper unit. So i created this very vehicle heavy list, with some trooper units with ascension cables so they can get to objectives faster. I would love some critique. I will note that despite not knowing the effects of the Clone commander or the 2/3 pip command cards in the specialist pack, i will use them. Because i need the command cards, and the other commanders are either too expensive (jedi) or trooper oriented (rex). Other than that, please tell me how i can abuse that one command card to crush my opponents!!! Synchronized%20Offensive.png

Edited by player3719000

Interesting. I wonder what scenarios you would pick and how many points you are at total as far as picking blue player, etc.

This would definately fill up Fire Support opportunities as well.

I wonder if the BARC or ATRT are tough enough to withstand shots during the first turn to set up 2nd or 3rd turn Synchronized Offense

I personally have only used the ATRT base without upgrades to save points relying on Critical and Scout

Edited by buckero0

I would basically pick all of the scenario cards that have to deal with suppression, and just make sure to veto limited visibility or whatever the card is that limits attack ranges. As for bid, I have 16 points left over. I have no clue where to spend them. How much of it should be bid? I am a very new legion player who came over from X-wing. So I have no idea how big bidding is in this game.

Drop all the cables and recon intel and you'll have enough points for to swap in Rex as your Commander.

3 hours ago, Big k said:

Drop all the cables and recon intel and you'll have enough points for to swap in Rex as your Commander.

I agree to drop the accescion cables but rex with no upgrade is not that great,

I would suggest that swapping out the BARCs for more AT-RTs would be the way to go to save points and also increase the chances of those units being alive when you want to use them, also the BARCS are probably going to be way out of range for you to be at range 1 of a trooper to give them an order due to the compulsary move, the AT-RTs though can choose to move or not.

that point about the compulsory move is a good one. The sight of 3 AT-RT’s in a gun line is also fun.

Edited by player3719000