My 3 boxes of vets have been sitting on the shelf waiting for a buff. (Why they didn't have courage 2 at launch baffles me) what other units are in need for a buff?
What units need buffing?
Vets aren't bad. They just aren't as cutthroat competitive as other options (tauns, AT-RTs, various heroes). I'd play them if I were you, especially since they dropped the price of the Heavy Weapon so drastically.
Edited by arnoldrewI actually prefer vets over regular rebels. I think pathfinders still need a buff. I think both the rebel heavies need help.
56 minutes ago, arnoldrew said:Vets aren't bad. They just aren't as cutthroat competitive as other options (tauns, AT-RTs, various heroes). I'd play them if I were you, especially since they dropped the price of the Heavy Weapon so drastically.
I like vets over rebel troopers but I'd take most things over rebel troopers
Droidekas need something, a buff, pts reduction
22 minutes ago, XR8rGREAT said:Droidekas need something, a buff, pts reduction
Yeah it feels like they should have more.of an impact on the battlefield but they either die or get ignored in my experience
1 hour ago, NeverTellMeTheOdds said:I actually prefer vets over regular rebels. I think pathfinders still need a buff. I think both the rebel heavies need help.
I think ffg thinks danger sense and dauntless are better than they are. Add to that terrible offensive power and you get a super underwhelming unit. Make one man feel like a hundred? More like one unit feel like one man
Droidekas, easily.
As singular upgrades, the Security Droid. It's so useless!
50 minutes ago, Vector Strike said:Droidekas, easily.
As singular upgrades, the Security Droid. It's so useless!
I can see droidekas getting a point reduction,
not sure why you dont like the security droid, it is only 3 points more than just a regular B1 and you get to ignore AI: Attack for an activation, seems pretty good to me, especially if it is on a turn where you couldnt get all the orders that you needed out, happens a lot on 1 pip commands
A lot of the earlier stuff probably needs a buff.
So characters like Han and Boba, need something doing for them.
The Fleet Troopers could use some adjustment, they are just too easily killed for a unit that needs to get into range 2, and they only have 1 courage without taking the Rebel Officer upgrade, so without an external upgrade they more often than not can't make use of their one keyword because they only get 1 action, so while that aim with their standby is good, it is going away the moment they get shot at, so they never get to make use of it to fire back.
Wookies are another one, but a simple points reduction won't do them any good, because of the faction they are in, people will make up the points somewhere else to take Clan Wren/Mandalorian Resistance over the Wookies every time. Unless they make them insanely cheap, and maybe give them a guardian keyword like Chewbacca, so they aren't directly competing for the same role as the Mandos, while also being inferior in every way.
I'd have said Snow Troopers as well, but I'd like to see how they are going to play now with Gideon and Del, before making any adjustments to them.
Both of the Rebel Heavies need some adjustments as well. The AT-ST is really good at killing other Heavies, so if the AAT and Saber begin see more play, then AT-STs will likely come back as a counter Heavy option. The Occupier Tank will need a lot of adjustment.
Edited by NithorianVeterans are pretty solid for a corp unit. Fleets are in a much worse position.
For rebels I wanna see buff to fleets, non strike team special forces(excluding clan wren since barely released yet) and something to help the heavies. Han solo could get a buff or just flat point reduction.
I think across the board you have some units that work fine, but they get outshined by other units in their slot like stormtroopers vs shoretroopers. Point reduction would be enough there. For a unit like fleet troopers a point reduction wouldn't be enough and they need more of a rework to be competitive.
Remember that time when Rebels were given hilariously overpowered Speederbikes and Empire was handed a worse and more expensive version of the AT-RT?
That.
Most imperial and rebel stuff needs buffs at this point.
imperials and rebels also need their own macro game mechanics like CIS and GAR have.
4 hours ago, Nithorian said:The AT-ST is really good at killing other Heavies
That has not been my experience. The AT-ST can barely even put a dent in the Saber Tank with its red saves and dodge tokens.
Conversely ive seen the Saber Tank kill an AT-ST in 2 turns with its anti-armor rockets. Thats a losing fight for the AT-ST.
The AT-ST is really outclassed by the saber tank and feels like its overcosted by at least 20 points. They also need to lower the cost on some of the AT-ST's weapons or even make some of them free. If the Saber Tank is going to be better than the AT-ST, the AT-ST should at least get the versatility of having multiple weapons without it being prohibitively expensive.
Edited by KhobaiWhy do people think the Rebel Vets are better than troopers? (Mentioned several times above)
Naked squad of troopers is 40pts, and have the same durability as vets for less.
While their gun got a discount, i still haven't seen a rebel gun better than the dlt20 except those on characters.
And that is still cheaper than Vets.
I wish i could find something redeeming about them
1 hour ago, buckero0 said:Why do people think the Rebel Vets are better than troopers? (Mentioned several times above)
Naked squad of troopers is 40pts, and have the same durability as vets for less.
While their gun got a discount, i still haven't seen a rebel gun better than the dlt20 except those on characters.
And that is still cheaper than Vets.
I wish i could find something redeeming about them
I totally agree with you. Vets don't even get extra courage or extra range or even more or better dice. I wish defend 1 worked like reliable and you got the token no matter what. Especially since it's a dodge and not an aim. And give them 2 courage and better heavy.
1 hour ago, buckero0 said:Why do people think the Rebel Vets are better than troopers? (Mentioned several times above)
Naked squad of troopers is 40pts, and have the same durability as vets for less.
While their gun got a discount, i still haven't seen a rebel gun better than the dlt20 except those on characters.
And that is still cheaper than Vets.
I wish i could find something redeeming about them
Well, the Coordinate Emplacement keyword helps with activation control since you can turn one order into two. Also, the Veterans actually get a dodge token upon receiving an order, so before any attacks can occur, meaning there is no window for attacking them without a dodge token, unlike Rebel Troopers which have to wait on a unit activating to get the dodge.
2 hours ago, Khobai said:Most imperial and rebel stuff needs buffs at this point.
imperials and rebels also need their own macro game mechanics like CIS and GAR have.
I would love to see rebels get something that aids them in being a dodgy guerrilla faction and have some cool rebel tricks. As is the only thing making rebels a "guerrilla" faction is that the units are fragile and not as good as other factions units. There's no game mechanic that makes them feel like a rebel faction.
Imperials could get some kindve subjugation macro game mechanic that hands out suppression tokens to enemy units or gives their own units suppression in exchange for some benefit.
Maybe rebels could get a macro game mechanic that makes their units stronger as more of their unit die? Rebels are always at their strongest during moments of desperation.
4 hours ago, Nithorian said:A lot of the earlier stuff probably needs a buff.
So characters like Han and Boba, need something doing for them.
The Fleet Troopers could use some adjustment, they are just too easily killed for a unit that needs to get into range 2, and they only have 1 courage without taking the Rebel Officer upgrade, so without an external upgrade they more often than not can't make use of their one keyword because they only get 1 action, so while that aim with their standby is good, it is going away the moment they get shot at, so they never get to make use of it to fire back.
Wookies are another one, but a simple points reduction won't do them any good, because of the faction they are in, people will make up the points somewhere else to take Clan Wren/Mandalorian Resistance over the Wookies every time. Unless they make them insanely cheap, and maybe give them a guardian keyword like Chewbacca, so they aren't directly competing for the same role as the Mandos, while also being inferior in every way.
I'd have said Snow Troopers as well, but I'd like to see how they are going to play now with Gideon and Del, before making any adjustments to them.
Both of the Rebel Heavies need some adjustments as well. The AT-ST is really good at killing other Heavies, so if the AAT and Saber begin see more play, then AT-STs will likely come back as a counter Heavy option. The Occupier Tank will need a lot of adjustment.
I agree with everything here except the occupier. Mine consistently out preforms my death troopers. I've also had it duel an at-st before and win so I'm not convinced it lacks anti armor. I wouldn't object if ffg wanted to give it and the at-st a small points decrease but I don't think its as important as buffing other units.
The Occupier definitely needs its points cost reduced. Because theres no way a 169 point Occupier with the RT97 is equal to a 170 point AAT that can barrage out two 4 red dice attacks a turn.
8 minutes ago, KarlVonCarstein said:I agree with everything here except the occupier. Mine consistently out preforms my death troopers. I've also had it duel an at-st before and win so I'm not convinced it lacks anti armor. I wouldn't object if ffg wanted to give it and the at-st a small points decrease but I don't think its as important as buffing other units.
The main issue with the Occupier is, it is probably the easiest Heavy to destroy without Impact, because it has two massive weak points down both sides, so because of that is is really over costed when you look at all the other pieces similar to it.
5 minutes ago, Nithorian said:The main issue with the Occupier is, it is probably the easiest Heavy to destroy without Impact, because it has two massive weak points down both sides, so because of that is is really over costed when you look at all the other pieces similar to it.
I've used the occupier a lot and my experience has been that it's not as easy to destroy as it looks. Yes it does have two big weak points, but they only give impact 1 and the occupier still has red defense dice. The only time it becomes really problematic is if a unit with a lot of impact gets into the side arcs, and if that happens its usually because I positioned the occupier poorly. If my opponent wants to shoot at the occupier instead of my troopers thats fine with me.
For that matter the saber has even bigger weak point arcs and no one is arguing that it is bad.
Edited by KarlVonCarstein11 minutes ago, Khobai said:The Occupier definitely needs its points cost reduced. Because theres no way a 169 point Occupier with the RT97 is equal to a 170 point AAT that can barrage out two 4 red dice attacks a turn.
True, they are definitely not equal, but I will say that there are definitely instances where a single 3R2B3W Impact 2 pool is better than two 4R Critical 2 Impact 1 pools (zB. if the defender has heavy cover).
But yeah, the Occupier has less health and worse weak points, and its main gun is Fixed: Front. It has some nice bonuses, like Reposition and Transport,but the AAT is unquestionably a stronger Heavy.
48 minutes ago, Lochlan said:True, they are definitely not equal, but I will say that there are definitely instances where a single 3R2B3W Impact 2 pool is better than two 4R Critical 2 Impact 1 pools (zB. if the defender has heavy cover).
But yeah, the Occupier has less health and worse weak points, and its main gun is Fixed: Front. It has some nice bonuses, like Reposition and Transport,but the AAT is unquestionably a stronger Heavy.
The AAT can use its ordnance slots to get blast if the defender has heavy cover. So the AAT pretty much always has better firepower than the Occupier in any given situation.
It would be nice if the Occupier not only got cheaper but also picked up an ordnance slot. An ordnance slot would greatly increase its versatility.
55 minutes ago, KarlVonCarstein said:For that matter the saber has even bigger weak point arcs and no one is arguing that it is bad.
The saber tank has outmaneuver and can dodge crits though. So its not as bad off as the Occupier.
If the Occupier Tank had outmaneuver and a pilot that gave it two dodge tokens im sure people would feel differently about it.
I dont think the Occupiers weak point is really that big of a deal. Because anything thats a major threat to the Occupier like the saber tank is already hitting you with a ridiculous impact 5, critical 1 attack pool its not like impact 6 makes that much of a difference since they probably cant even convert that many hits to crits anyway. And anything that isnt a saber tank or an AAT probably wont hurt the Occupier all that badly even if it hits its weak point. But those anti armor rockets are stupid.
As for the AT-ST im not exactly sure how to fix it. I know I said lower the points cost but lowering the points cost seems like a cheap way of fixing it. I feel like the AT-ST should be one of the strongest vehicles. While the occupier should be more of a middleground vehicle in terms of cost and power. The AT-ST will never feel right if its not every bit on par with an AAT or Saber Tank.
I suppose you could give the AT-ST Arsenal 3. That would fix it.
And then change Weiss so he gives Barrage instead of Arsenal 2.
Edited by Khobai37 minutes ago, Khobai said:The AAT has ordnance slots if the defender has cover. So the AAT pretty much always has better firepower than the Occupier in any given situation.
It would be nice if the Occupier not only got cheaper but also picked up an ordnance slot. An ordnance slot would greatly increase its versatility.
The saber tank has outmaneuver and can dodge crits though. So its not as bad off as the Occupier.
If the Occupier Tank had outmaneuver and a pilot that gave it two dodge tokens im sure people would feel differently about it.
I dont think the weak point is really that big of a deal. Because the saber tank is already hitting you with an impact 5 attack pool its not like impact 6 makes that much of a difference since theyre probably already using all their impact as is.
I have seen you make a lot of posts complaining about the game, if you dont enjoy it why do you play?
or are you just salty that you bought into one of the original factions and now cant justify buying into a second faction so you ust go online to complain about the new stuff?