Ok the game yesterday was another victory for the republik.
we got hostage rescue, advanded position and this green card with extra barriers.
I took the list that i posted above, but kicked out one of the rifles to get a HQ Uplink. so it was:
Grievous
Aggressive Tactics
1x 2x B1 with 3 Black Dice Rifle and Hq uplink
2x B1 with 3 Black Dice Rifle
2x B1 with an extra b1
1x B2 with 3dice range 2 guy and extra B2
1x BX with sniper, vibro swords and situational awareness
1x AAT with Target link
GAR was in with: (as far as i can remember)
1 Rex Agressive Tactics
2 P1 Clones with extra trooper
2 p2 Colnes with mortar and sentinel
3 ARC STrike teams with sniper
So he had one activation more then me (expensive elite army... i see)
I wanted to test a more defensive way, so i run straight back for two rounds and only fired the tank and the snipers and try to do some chip dmg with the b1. that works... better then the blind attack of the last games. he was forced to play that range extention command card really early and must move every turn to get track.
the tank had done 24 dices in the 3 rounds we played and did 21 wounds on clones... with zero loses for the clones because of the dice gods hates me - 21 block symbols... he cant be serious... that get me in really bad mood and i give up at the middle of round 4 (mostly because it was late and this running away tactic was not that funny to play, so the motivation was a bit on the downend).
I think that i could win that game but it would be really hard. i was at a point were that retreat with chipdmg came to its limits, because i nearly reached the border of the gamemat
At that time no troup was complete dead, because i retreated every b1 group that had to much loses to prevent him from getting the scores. he had 2 groups in light cover that was killable. so it was theoretically winable... but wow i hate that kite tactics.
Next friday i test the STAPs but i dont have a good feeling about that. Perhaps i should try a 3 droideka list with the ussual B1 block to get some more suppressions on the clones to hinder them.
I am really, really thankful that i get that much help in this thread. Thanks to everyone. I think i will return to the empire era when i am done with the next one or two tests. i never win with the empire too, because bad player... but with the empire it is so super close everytime and i has so much more fun, that suggests that maybe CIA really just doesn't suit me. I will try to focus on the tipps here, but perhaps i really too impatient to play CIS sucessfully. But i am fine with that... at last its a fine army to paint.
Oh i got a question from yesterdays game, if noone mind:
We tried to play the competive terrain rules... ehh we normaly did a modified version of that and share the buildings and crates and stuff put them up and then both of us gets 4 barricades and we place them too. never got trouble with that. but yesterday we had this extra barricades card and we dont get how this is handled. barricades are normal terrain arnt they? so in the offical rules it is range 1 to everything else? thats... strange for the barricades. we like to stand them next to buildings to make the gaps between the buildings shorter and to get a more realistic looking battle field. how does the competive rules really work? just for the case that we want to use them at some point.
oh i did some photos as promised... hope i understand how to link them: