Hello there,
Ehm… Ok a little bit of backstory. We started to play the game in February this year and bought the Imperial vs Rebels Starter and start collecting these armies. We played many games with these armies and had a lot of fun because every game was close and mostly it was last round victories.
Then in June, we bought the Clone Wars Starter and started to collect those armies too. I do not see that there is the same fun in that era as in the classic era. We played nearly 20 games with Clones against Droids now and the Republic won every single game. Not by a small account but more like landslide victories often with the no enemy model left victory condition.
To be fair… I know that I play the droids not as good as it is possible and I am lousy tactician (otherwise I would not lose that much), but I really struggle with that army. I do not see any advantages in playing Seperatists.
The obvious advantage should be the number of troops. That is no real advantage… I am bound to the six corps limit, with that I cannot outplay the “hey my corps only costs 36 points” card to the limit where I would say that it is advantage. Even Striketeams are no real new tool because it was not the problem to get 10 to 11 activations for the army – so I use full BX squads to get a specialist squad that do not die when something coughs on it.
Last game was so super bad that I am demotivated. Lost my whole army and the clones only lose 10 Models.
So… I must do hard strategic mistakes and want to improve, but I do not see the mistake. My list was Grievous (Aggressive Tactics), Cad Bane (Gauntlet), 5x B1 (with the 3 black dices rifle), 1x BX (Vibro, offensive push, Sniper), 2x BX (ST) (Sniper)
Against
Rex, 1 ARCs, 2 ARCs (ST), 2 P2 Clones and 3 P1 Clones or something like that.
Problem was clearly the deployment… we got Battlefronts so the clones don’t need to run to get in range and could build up the gunline in round 1. My enemy decide at the end of Round 1 that he ignore the objective and go for total destruction and achieved that at the end of Round 3.
OK… as usual a bad game gets even worse with bad luck dices… so I had 2 or 3 shoots with KI that only shows 1 hit and things like that and he had throws with 8 hits (after counting in cover…) and with that lousy T-Shirt saves I don’t get one save roll.
Really a bad game for me.
I heard that CIS is not that bad in the current meta, but I don’t get why. Can an experienced CIS Player say something about the base strategy of that army? I think I don’t get the base idea right.
My thoughts after that many defeats are: that CIS is so bad in attacking and defending, that you can completely ignore to shoot and should try to play the objectives absolutely blind and hope that the enemy needs too long to shoot of your droids from the targets. You only shoot when no other option is left or to get suppression on the enemy squads. A shot off like that game yesterday is always a loss.
Through that thought I rearranged my mission deck to mission that are easier to get or need heavy movement to prevent the clones to get into gunlines and push them to move.
So I chose Hostage Exchange, (for that I will get one B2 squad in the next games, what is a piety because I hate these guys with their useless range 2 weapon), Bombing Run, Payload and Sabotage the Moisture Vaporates (that mission is not good for droids but all others are even worse).
In addition, I take out Battlelines because with that stretched deployment it is too easy to cut the order chain and get the droids in KI routines.
Perhaps I can win with that… At the moment I am a bit… I don’t know. It is super thematic like that. The Droids in the TV show were exactly like my experience in the game… but that is no fun after 20 games. I am in the whiny state of talking bad about balance, but I see too many mistakes on my side of the table. Perhaps I can get help in this forum.
Excuse me for my rusty English. I don’t use English in written form that often.
Thanks in advance.