Rationale behind units and focal point of the army, Coordinate abuse, is right below the list. Questions are after that. Kinda long post, so sorry about the wall of text.
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Fireteam Zulu
796/800, 10 activations
General Veers (Aggressive Tactics) - 90 points
Iden Versio (Hunter, Situational Awareness, DLT-20A, ID10) - 138 points
2x Shoretroopers (HQ Uplink, Comms Tech, T-21b) - 104 points each, 208 total
2x Mortars - 36 points each, 72 total
Stormtroopers (DLT) - 68 points
Inferno Squad (Del Meeko, Gideon Hask, HQ Uplink, Hunter) - 126 points
2x Snipers - 48 points each, 96 total
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The point of this list is superior control over order tokens. I built it to mirror Droids, but with better firepower. This list can theoretically have a minimum of 6 faceup orders each round, assuming the units with Uplinks recover each time and just snipe:
1) Iden gives an order to herself.
2-4) HQ Uplink on Inferno Squad, Coordinate Shoretroopers 1. Shoretroopers 1 Coordinate Mortar 1. Inferno Squad spends an action recovering.
5-6) HQ Uplink on Shoretroopers 2, Coordinate Mortar 2. Shoretroopers 2 spend an action recovering.
The point is minimizing the randomness of token draws so that I can activate what I need when I need it. 8 units can shoot out to at least range 4. 3 of those can shoot at range 5 and Iden has infinite range. Activate, shoot to spread suppression, and make units afraid to move up.
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What do you think of this list? What would you change, if anything? I do want to cut 6 points, but I don't think I can without losing Hunter, which Iden and Inferno Squad both want.
Edited by realsoupersandUpdated list: -Snowtroopers, +Veers and DLT Stormtroopers