Hey all,
I have a player who wants to make a very interesting character, but I am not sure if crafting rules exist to do everything he wants to do. So I thought I would reach out and see if anyone knew of rules in books I don't own, or if you had suggestions for how to homebrew something.
The basic premise is he wants to make a Pathfinder/Alchemist that wields a bow for stealthy combat and ranged healing (i.e., shooting teammates with injection arrows filled with stimpacks, medicines, or potions). He wants to be able to craft his own arrows and potions/medicines/poisons, ideally using natural substances harvested from his animal companion(s) and other flora and fauna he comes across on his travels. And eventually, he wants to use the Identify Ingredients and Blooded talents to deliberately expose himself to natural substances to identify the components and try to create new medicines and poisons inspired by nature throughout the Galaxy!
I love the concept and definitely want to encourage it, but I can't seem to find rules for crafting medicines or individual arrows. Closest I can find is the Simple Projectile Weapon (which sounds more like the bow than the arrow) from Special Modifications, and Alchemy crafting from Unlimited Power, which is more about weird witchcraft type potions than actual medicine. Does anyone know if better rules exist for making individual arrows or medicines? If not, I have ideas for both that I can write-up later to get feedback on balance.
Thanks!