4 hours ago, Stoogies said:And i didn't know the beginner scenario (it didnt say in it at the beginning to read it first before playing, so i discovered it while GMing and i didn't know where to go / what to do.) Well i guess that's how you learn how to GM hahaha.
Just for future reference, part of being the GM is being prepared. What is "prepared"? You'll get a different answer from each GM on that. For pre-written adventures, at a minimum it means reading through the adventure so you know what locations are likely to be visited, which NPCs are likely to be encountered, and what the end goal for the players is likely to be. That last one is tricky sometimes, so in the beginning, don't be afraid to agree beforehand with the players on what their goals are. Your job as the GM is to make the journey to that goal challenging, rewarding, and entertaining. Knowing what's in the pre-written adventure helps a lot with that. As you learn the game and GMing in general, you'll eventually learn to adapt on the fly.
It's worth noting that you'll have to find your own comfort level with preparedness. Some people like to have everything written down with charts and graphs for every conceivable thing the players might want to do. Others are more comfortable with a simple bullet-list of plot points they want to hit for a session, and maybe some improvisation tools in case the players do something unexpected. Only you can know what works for you, and that takes practice.