Since FFG is adverse to using word templates in an effort to provide consistent language (preferring to write rules conversationally as opposed to with precision and discipline), we often have to make assumptions that synonyms mean the same thing.
A good example came up the other day, playing Cad Bane's "I'm in Control" card with Vader nearby. I was hoping to immobilize Vader for a turn, but we weren't sure if it was legal.
The relevant portion of the command card reads:
" ..., he may transfer any number of his suppression tokens to any number trooper units within range 1-2. "
My friend pointed out that Vader has courage "-" so maybe they can't be transferred to him.
Consulting the courage, suppression, and panic sections of the Rules Reference, there is an almost completely uniform way of referring to suppression tokens.
If referring to the present tense the rulebook always uses the verb " gains " a suppression token. If referring to the state of already having suppression tokens they use the past-perfect tense (meaning already completed in the past) form " has suppression tokens assigned ."
However, in the most relevant section to the answer we sought, they switch the verbs out:
">> A trooper unit that does not have a courage value cannot be assigned a suppression token. "
In every single other instance, they would have written that sentence "A trooper unit that does not have a courage value cannot gain suppression token." It kind of matters, because there is no trigger in that I know of that tells you to "assign" a suppression token.
RAW (rules as written), that clarification is meaningless and Vader can and still does gain suppression tokens. He just would still never be suppressed or panicked, because the number of tokens would never meet the specified thresholds.
RAI (rules as intended) seems pretty clear. They already set a precedent using the "assign" verb, they just exclusively used to it to refer in the past tense to tokens already gained by a unit.
But the question is, does transfer mean the same thing as gain / assign ? Maybe, or maybe they intentionally introduced a 3rd verb to explain how a unit receives stress specifically because they wanted to sidestep other rule interactions?
RAW, Vader can have suppression tokens transfered him and while he can't be suppressed or panicked, he can be immobilized. RAI, I don’t really know. Should I assume they're just sloppy writers? Or should I assume they're trying to expand their design space? Nobody can get through these rules without making an assumption of some kind.
So after about 10 minutes of debate and research, we still have no definite answer.
In the end, I decided they're probably just being sloppy and transferred tokens to other units (snow troopers took a smoke break). I prefer to go with the least powerful interaction so I only stand to gain when/if they rule on it.
The fact that I had almost exactly the same question in X-wing in 2014 makes it all the more frustrating. That one was about whether or not spend and remove mean the same thing, because there are things that trigger when you spend and a character has a remove mechanic. It seems like they prefer to make the exact same sloppy mistakes over and over and then fix them ad hoc to spending a little bit of effort up front to greatly streamline their process.
Please FFG, spend the time it would take to create a timing/trigger/verb/condition templating system and use it for all of your product lines!
It will save you effort in the long run. Your employees can be confident they're writing higher quality rules and won't have to spend so much (and yet clearly not enough) time proofreading.
It will save you time in the long run. You can do things 2 ways: right, or again. You guys have embraced "again" for way too long.
It will save you money in the long run. Efficiency always leads to savings.
It will lead to a better customer experience.
Please FFG! It's time to abandon the "meh, good enough" approach you've clung to for so long.
Edited by Sekac