Crash Landed in Old Duros Sector.

By Stethemessiah, in Game Masters

My PCs are about to crash land on Narr Shaddaa, in The Old Duros Sector (abandoned city, post apoc vibe, rampant wildlife form old menagerie).

I have a few ideas for cool encounters to throw at them as they make their way back to the "safety" of The Corellian Sector on foot, but would welcome some more suggestions from the Awesome Brain Trust, or ABT(patent pending), that is you fine GMs on this forum.

I will list a few I can think of, but make sure you also have a way to get your players to run into these encounters (via railroad or enticing them)

- Have them go down a tight alleyway. Have trouble (rabid animals or something scary) just out of sight but obviously (via audio or shadows) just around a corner. Let their imagination do the work. They can sneak past, but it can be a tense scene.

- Have an enticing tool or interesting thing poke out of a hole or loose piece of rubble. When they remove it, it reveals a large pile of bones/bodies - and the character has to make a check to avoid falling into it (and getting separated from the group)

- Go down a pitch black tunnel or hallway. No jumpscares, just sudden movements and sudden sounds from closed doors they pass by.

- See a survivor (survivor doesn't see them.) See the survivor viciously mauled to death/eaten by monster that is now between them and their goal. Have to sneak around it while it feasts on its new meal.

- Have them have to jump across large gap with long fall to bottom. (Two collapsed buildings)

- Come across a recent campfire. Dead bodies nearby, freshly killed. Now they know bad guys in area, but dont see them.

- Have to backtrack at some point, and they notice something out of place or that a door that was open is now closed. Something or someone is following them.

- Hear loud sounds (or sounds of lots of things) below or above them (on a different floor).

- See a vehicle fly by or lights come on from house. (Lead them somewhere... also monsters might follow this too)

- at the beginning, have something obviously scary somewhere (example, sewer.) Much later (like half an hour or hour later, real time) they now have to go through there.

- Set off an alarm of a vehicle.

obviously these are all scary or dangerous encounters, but notice none of them involve the necessity (though possibility) of combat. Not every encounter needs to be combat.

Though here is a fun idea:

Find armored vehicle to ram through buildings or obstacles in road. Much fun will be had. Have it die at inopportune time - its a classic

10 hours ago, Sear_Clone said:

I will list a few I can think of, but make sure you also have a way to get your players to run into these encounters (via railroad or enticing them)

- Have them go down a tight alleyway. Have trouble (rabid animals or something scary) just out of sight but obviously (via audio or shadows) just around a corner. Let their imagination do the work. They can sneak past, but it can be a tense scene.

- Have an enticing tool or interesting thing poke out of a hole or loose piece of rubble. When they remove it, it reveals a large pile of bones/bodies - and the character has to make a check to avoid falling into it (and getting separated from the group)

- Go down a pitch black tunnel or hallway. No jumpscares, just sudden movements and sudden sounds from closed doors they pass by.

- See a survivor (survivor doesn't see them.) See the survivor viciously mauled to death/eaten by monster that is now between them and their goal. Have to sneak around it while it feasts on its new meal.

- Have them have to jump across large gap with long fall to bottom. (Two collapsed buildings)

- Come across a recent campfire. Dead bodies nearby, freshly killed. Now they know bad guys in area, but dont see them.

- Have to backtrack at some point, and they notice something out of place or that a door that was open is now closed. Something or someone is following them.

- Hear loud sounds (or sounds of lots of things) below or above them (on a different floor).

- See a vehicle fly by or lights come on from house. (Lead them somewhere... also monsters might follow this too)

- at the beginning, have something obviously scary somewhere (example, sewer.) Much later (like half an hour or hour later, real time) they now have to go through there.

- Set off an alarm of a vehicle.

obviously these are all scary or dangerous encounters, but notice none of them involve the necessity (though possibility) of combat. Not every encounter needs to be combat.

Though here is a fun idea:

Find armored vehicle to ram through buildings or obstacles in road. Much fun will be had. Have it die at inopportune time - its a classic

Marvelous, @Sear_Clone :) Just marvelous.

@Sear_Clone cheers dude.

All great ideas, will definitely use some.

Update: first session of this went well, they have yet to leave the crash site, but have so far figured out they are being watched from overlooking ruins, and 1 PC who isn't in the best place where her sanity is concerned heard a terrifying roar in the distance, but has dismissed this as her own paranoia playing tricks on her.