On 8/2/2020 at 12:59 PM, jocke01 said:I think we should get a native expansion wave.
Emp: ?
A bunch of Stormtroopers in ill-fitting Tusken Raider rags.
Edited by DtLSOn 8/2/2020 at 12:59 PM, jocke01 said:I think we should get a native expansion wave.
Emp: ?
A bunch of Stormtroopers in ill-fitting Tusken Raider rags.
Edited by DtLSI was thinking old Ben might be an option for Rebels, maybe inquisitors for imperials? I want more force users!
On 8/5/2020 at 12:07 PM, Jake the Hutt said:When they say "A deep cut that no one has guessed", I wonder how aware they are of what people guess? because at this point I think pretty much everything that could be guessed has been at some point since Legion launched. It wouldn't surprise me at all if this "deep cut" ends up being something that has been requested many times.
Maybe the circus guys from the Holiday Special. I bet no one guessed those yet.
Also FFG would own the honour of releasing them first.
Edited by Gräfin ZeppelinThat's... disturbing.
On 8/7/2020 at 12:55 AM, Gräfin Zeppelin said:Maybe the circus guys from the Holiday Special. I bet no one guessed those yet.
Also FFG would own the honour of releasing them first.
Well, actually I've guessed a Holiday Special-expansion box for Imperial Assault over in the IA-forums many months ago.
Jaxxon as new Rebel Operative or GTFO!
10 minutes ago, oreet said:Jaxxon as new Rebel Operative or GTFO!
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I would buy multiple copies of this miniature just so I could have one for play and one for show! I'd set him up next to my multi-colored Prototype Vader and all-white Prototype Boba Fett.
Edited by GooeyChewie5 hours ago, oreet said:Jaxxon as new Rebel Operative or GTFO!
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One - Man - Army
@GooeyChewie you only need one copy to play, all the others are just to paint up I'm assuming.
Glad I'm not the only one that remembers this guy from the comics.
Edited by buckero06 hours ago, buckero0 said:
One - Man - Army
@GooeyChewie you only need one copy to play, all the others are just to paint up I'm assuming.
Correct! I like doing alternate paint schemes on some of my favorite units. For example, I got two copies of Rex so I could have one with a Phase I helmet and his normal blue pattern, and another with a Phase II helmet and the Ahsoka pattern. I'm not sure exactly how I'd paint a second Jaxxon. Maybe as the Energizer bunny?
Jaxxon might be the only potential Rebel Operative that I'd be more excited to see than Cara Dune. (Sorry, Lando,)
My candidate for obscure canon release is Ewok Pony riders.
OMG! Catch up the prequel factions before releasing more OT ****! FFS FFG!
1 hour ago, lologrelol said:OMG! Catch up the prequel factions before releasing more OT ****! FFS FFG!
Well, they have to release more GCW stuff anytime they introduce new upgrades that could be used on GCW units, or else "force" players to buy "outside of faction."
Additionally, FFG is possibly being instructed to release more GCW stuff, like with the Operative Vader and Luke releases.
4 hours ago, lologrelol said:OMG! Catch up the prequel factions before releasing more OT ****! FFS FFG!
You do know the scheduling is not entirely their's to control right? It's the reason we already have 2 version of vader and luke
On 8/23/2020 at 1:34 PM, Caimheul1313 said:Well, they have to release more GCW stuff anytime they introduce new upgrades that could be used on GCW units, or else "force" players to buy "outside of faction."
Additionally, FFG is possibly being instructed to release more GCW stuff, like with the Operative Vader and Luke releases.
On 8/23/2020 at 4:53 PM, Ralgon said:You do know the scheduling is not entirely their's to control right? It's the reason we already have 2 version of vader and luke
But mah clones and mah droids!
I just want to see a third version of vader. one that isnt speed 1 and awful.
4 minutes ago, Khobai said:I just want to see a third version of vader. one that isnt speed 1 and awful.
Vader is fine (both versions), now that he is cheaper and has the operative command cards.
46 minutes ago, KommanderKeldoth said:Vader is fine (both versions), now that he is cheaper and has the operative command cards.
If theyre so good then why doesnt anyone use them competitively ever?
Its because theyre still awful and speed 1 mades them both unplayable. You can literally just veto the one or two scenarios hes actually okay at and then just run away from him in the other scenarios hes bad at. More often than not hes a waste of 200+ points.
There definitely should be a speed 2 Vader that doesnt suck. And no more of that spur garbage because that doesnt work on anything that has spur. He needs to just be straight up speed 2 like Luke, Dooku, Grievous all are and all of them are better than Vader because theyre speed 2. Slow + melee doesnt work in any game especially Legion.
Also both versions of Vader are completely worse than both versions of Luke. So theyre both still overcosted. Both commander and operative Vader need significant point cost reductions. There is no way commander Vader should be 190 points (not including his compulsory upgrades that bring him to 215 points) when Luke is only 160 points. Vader needs a 15-20 point cost reduction to help pay for all his compulsory force powers that only sortve help him make up for his crippling weakness of speed 1.
Edited by Khobai
1 hour ago, Khobai said:If theyre so good then why doesnt anyone use them competitively ever?
Its because theyre still awful and speed 1 mades them both unplayable. You can literally just veto the one or two scenarios hes actually okay at and then just run away from him in the other scenarios hes bad at. More often than not hes a waste of 200+ points.
There definitely should be a speed 2 Vader that doesnt suck. And no more of that spur garbage because that doesnt work on anything that has spur. He needs to just be straight up speed 2 like Luke, Dooku, Grievous all are and all of them are better than Vader because theyre speed 2. Slow + melee doesnt work in any game especially Legion.
Also both versions of Vader are completely worse than both versions of Luke. So theyre both still overcosted. Both commander and operative Vader need significant point cost reductions. There is no way commander Vader should be 190 points (not including his compulsory upgrades that bring him to 215 points) when Luke is only 160 points. Vader needs a 15-20 point cost reduction to help pay for all his compulsory force powers that only sortve help him make up for his crippling weakness of speed 1.
Theres a full spectrum of unit quality from terrible to borderline broken good. Vader as he is now falls somewhere in the middle. I took him to LVO last year (before the point drop and operative even!) so he is taken competitively (though I assume your first statement was hyperbole).
Competition favors the units closer to the borderline broken end of the unit spectrum, so over all you will always see less diversity in any game the higher you go in the competitive scene.
Vader is definitely playable though. He is an absolute monster once he gets into melee range, and with Darkness Descends that can easily happen on round 1 or 2. If your opponent runs away from him then you've just warped their entire plan with one unit, which I dont see as a loss.
TL;DR version: Vader isnt terrible just becuase he's not above the power curve like a lot of competi itively favored units.
Edited by KommanderKeldoth10 minutes ago, KommanderKeldoth said:If your opponent runs away from him then you've just warped their entire plan with one unit, which I dont see as a loss.
You see that a lot with The Emperor as well. Both him and Vader are powerful area denial tools first and foremost.
3 hours ago, thepopemobile100 said:You see that a lot with The Emperor as well. Both him and Vader are powerful area denial tools first and foremost.
But that only matters with objectives where youre able to deny an area. When you play against Vader and the Emperor you should ALWAYS veto those objectives. You do that specifically so you CAN run away from them. It neuters them completely.
The whole problem with both Vader and Palpatine is that their ability to do well is entirely objective dependent and the opponent can veto objectives. And that should not be the case. Which is why I very much think they need to be "patched" by adding something like force speed to the game. There should be a force power like force speed that lets you exhaust it to immediately make a speed-2 move but it should also prevent you from taking more than one move action that turn. That would speed vader and palpatine up at the cost of a force slot without speeding up other characters like Luke, but Luke could still benefit from it by using force speed to move then using his action on something else like a ranged attack.
Another way to help Vader might be to give him a gear slot so he can take recon intel. Vader with infiltrate and scout-2 could then potentially get into melee first turn making him much better.
Vader isnt all that hard to kill by shooting him so the only way he can stay alive is either to hide or get into melee and he struggles way too much to get into melee. And Vader having to hide and peek out to throw sabers just doesnt feel right to me. They did not capture the essence of Vader.
Edited by Khobai3 minutes ago, Khobai said:But that only matters on objectives where you have to deny an area. When you play against Vader and the Emperor you veto those objectives. You do that specifically so you can run away from them and theres no downside to doing so. It neuters them compeltely.
I don't think you're necessarily wrong about Vader, but Palpatine lists have won a few major tournaments. He's hard to play, but he is very good.
Palpatine is better than Vader to be sure.
Ive played some weird games with Palpatine where he does almost nothing for 4 turns then wins the game on turn 5 with his command card.
But I immensely dislike the one trick pony aspect of Palpatine and paying like 240 points for him.
And then I look at Grievous and Dooku... and I cant help but feel like theyred the fixed versions of what Vader and Palpatine couldve been.
Edited by Khobai3 hours ago, Khobai said:Vader isnt all that hard to kill by shooting him so the only way he can stay alive is either to hide or get into melee and he struggles way too much to get into melee. And Vader having to hide and peek out to throw sabers just doesnt feel right to me. They did not capture the essence of Vader.
Initiative is another tool in your tool box with Vader. Have him go last and double move into a saber throw. Then play one of his 1 pips and move/force push into melee. You can cover a lot of ground that way. Even if your opponent also plays a 1 pip and goes first they can only shoot with 1 unit before Vader goes.
Honestly with Darkness Descends hes not that hard to play anymore. Then again Im a Vader fanboy so I was playing him a lot even before he was buffed, so Darkness Descends feels like easy mode in terms of deployment.
Edited by KommanderKeldoth