4 hours ago, The Jabbawookie said:It's entirely possible the "weak spot" on the Mandator IV was only exposed to a dorsal bombing run as well. Maybe most warships are so heavily armored on one side ventral runs are useless. And if this is true, it's the Empire who are inexplicably dumb, for not using point-defense at all and clearly suffering for it.
Speaking of the Mandator IV's "weak spot", assuming that it was actually a vulnerable point on the FO dreadnought, what was it? The obvious assumption it's the ship's main reactor. However, it makes no sense why there would be a depression in the dreadnought's hull where its main reactor was located. That's the exact opposite of how all other Star Destroyers are designed! Because Star Destroyers have a heavily armoured "reactor dome" that extends from their ventral hull, which provides extra protection. So why would the dreadnought have less armour protection over its main reactor? (Assuming tat is the location of of its main reactor.) It makes no sense! The only rational explanation is that the Mandator IV was designed by an idiot : Rian Johnson!
The Empire was absolutely dumb for not equipping the Imperial Star Destroyer with any point-defense cannons (or missile launchers), but the explanation has always been that the Empire fully embraced Tarkin's Doctrine of Fear, which is why they maximized the ISD's anti-ship and planetary bombardment firepower. ISDs were supposed to rely on their squadrons of TIE Fighters to defend against enemy starfighters and bombers, which supposedly provided adequate protection prior to the rise of the Rebel Alliance. As we all know, when the Rebel Alliance adopted the X-Wing, it decisively outmatched TIE Fighter. So the X-Wings would engage and defeat the TIE Fighters, clearing a path for the Y-Wings to bomb the ISD.
Inexplicably, the Empire's response to the Rebel X-Wing wasn't to refit the ISD with PD turrets, akin to the Quad Laser turrets on the Millennium Falcon; instead, the Empire rapidly developed the TIE Interceptor and TIE Defender. I understand why the Empire tried to create a match for the X-Wing, but not improving their Star Destroyers made no sense.
4 hours ago, The Jabbawookie said:If we're assuming there's a lore reason bombers fly over a target's guns (not randomly, this is a consistent pattern with nonzero risk to the pilots) then it seems unfair to single one specific run out just for electing to clear out the turrets first.
I'm not singling out The Last Jedi for one tactically terrible, non-sensical battle sequence. Literally every battle sequence in TLJ has terrible, non-sensical tactical errors and lapses in logic -- often on both sides -- purely for plot contrivances. It's the sheer number of terribly scripted battles in TLJ that distinguishes it as the absolute WORST Star Wars movie EVER made.
4 hours ago, The Jabbawookie said:Personally, I'd argue this is just what happens when you take warplanes and warships and make them look like spaceships instead. None of it is rational. Not the one-side-has-all-the-guns design, not the exposed command bridges, not waging war in 2D, and definitely not putting engines on only the back of every ship. None of that seems to draw complaints despite taking the same inspiration.
Some of Star Wars ship and starfighter designs and mechanics aren't rational for space flight and space combat, but they are iconic and exhilarating to watch. They're an integral part to Star Wars' enduring appeal. In comparison to sci-fi series with more realistic space flight/combat, like the 2003 Battlestar Galactica series or The Expanse, I'll take Star Wars every time.
However, TLJ (and TRoS) stands apart from George Lucas' Star Wars films for their battles' sheer stupidity, unbearable contrivances, and lack of originality. That's why the Disney Trilogy is heavily criticized whereas the Original Trilogy is beloved, and even the Prequels can be enjoyed for their spectacular battles.
I think it would be a worthy challenge if someone created a scenario for a battle between two Star Wars factions, specified the location, the outcome, and a few critical events that needed to occur during the battle (like major characters being wounded or minor characters dying). I bet I (and other fans) could write a battle sequence that complied with the canon depictions of established ships, starfighters, weaponry, technology, and characters, with minimal tactical errors and contrivances, and it would be exciting and entertaining to read. This would be for the sole purpose of demonstrating that there is no excuse for Star Wars space battles to be terrible.
Edited by Revan Reborn