Balanced Siege of Skytower

By Wakomski, in Descent: Journeys in the Dark

In a week's time, I am playing with my new group a second scenario of Heris of Blood (Siege of Skytower).

My group is quite inexperienced in playing Descent, and I plan to give them a balanced play. Most obvious pick would be to chose not too strong open groups for riders and support. Of course I could chose golems and hybrid sentinels, and steamroll them, but no fun in that I want to even the chances. Maybe you could advise me on this subject?

I was thinking of following sets

(Riders + support group)

Goblin Witchers + Ettins

Changelings+ Sorcerers

Volcurix Reavers+ Iron bounds

Flesh Moulders+ Brood walkers

The party composition they have is:

Augur Grisom as Spiritspeaker

Leoric of the Book as Elementalist

Reynhart the Worthy as Champion

Ronan of the Wild as Bounty Hunter

I have all small and big expansions, with three hero and monster packs:

Bonds of the wild

Treaty of Champions

Crusade of Forgotten

I would be thankful for your suggestions.

I don’t necessarily have a monster suggestion (besides general stuff like avoiding kobolds).

There is an easily missed quest rule I would like to point out; make sure your heroes understand that closing a door in this quest opens the other two.