To facilitate the character choices of a PC, I need to make room on their ship for a barely-tame narglatch. I've been handwaving that the party found a good nature preserve where they can drop it off and pick it up, but I'm thinking I need to do more.
I was thinking of converting an unused crew quarters into a stable. It shouldn't be as ideal as the open air, but I want to sci-fi it up so that it would be reasonably comfortable for a space panther thing. I think it would make sense for the ship to lose crew capacity and maybe some encumbrance threshold rather than giving it a hard point cost. Is that fair, or should I demand they undo one of their existing attachments to make room for a giant litter box and scratching post?
As for flavor, what should this crew-quarters-turned-stable hold? I was thinking some kind of holoimage projector coupled with a treadmill or hamster wheel, so the narglatch can stretch its legs without getting cabin fever. Obviously some sort of food and water dispenser. But what else should there be? What kind of deluxe options might be available, and would they have any tangible benefit?
And above all, how many credits should my PCs have to spend on this? Help me house rule a way of housebreaking a big, scary predator.
Edited by intothenight