Engaging with Climb movement

By Qwar, in Rules

Hello everyone, this is my first post here. A question that appeared in agame this afternoon:


My unit of Imperial royal guard is on top of a terrain element. Directly under it, there's a lone B1.

Question 1: Can I use my full turn (or one action if I wanted to roll dice) to get the drop on the B1, despite that he's technically on the exact spot I would climb down to?

Question 2: If so, are we inmediately engage in melee?

Question 3: Can I then attack the B1 with Charge, since the IRG made a movement action?

Thanks a bunch!

For questions 2 & 3, the answer is yes. Moving into melee counts for engagement, no matter what type of move it was. As an example, in a live stream Alex Davy (the lead designer) once used Scale with Grievous to engage a unit of clones. Also a climb/clamber is a move action, which means Charge can be triggered.

As for question 1, that one I am less sure on, but I think if there isn't enough space for the unit to be placed directly below their current position then they can't climb/clamber down at all. But if you have both actions available, the IRG could move to a different spot, clamber down into engagement, then trigger Charge.

Thanks!

I've found this in the RR, under Climb & clamber:

After climbing or clambering, the unit leader will by
default
be on the edge of the terrain closest to the point
with which it was in base contact before climbing or
clambering. Minis not placed on the same edge of the
terrain as the leader must be placed in base contact with
the terrain and as close as possible to this point.

Seems to indicate that there are exceptions to that rule.

1 hour ago, Qwar said:

Thanks!

I've found this in the RR, under Climb & clamber:

After climbing or clambering, the unit leader will by
default
be on the edge of the terrain closest to the point
with which it was in base contact before climbing or
clambering. Minis not placed on the same edge of the
terrain as the leader must be placed in base contact with
the terrain and as close as possible to this point.

Seems to indicate that there are exceptions to that rule.

Yeah, that is definitely an unusual word choice by the devs. It does seem to allow for some leeway, but that leeway isn't really explained at all. Is it only supposed to cover situations where the terrain is an unusual shape, and thus prevents typical model placement? Or does it include models blocking the placement area as well? This is something that might need an email to the devs to get some clarification.

@Qwar Here is the link for submitting the question about a model blocking the unit leader climbing or clambering. You might not get an answer right away, though, or at all depending on how busy they are.
https://www.fantasyflightgames.com/en/contact/rules/

Edited by Caimheul1313

Thanks! Will post if I get a reply.