I'm just starting up a Clone Wars era campaign in which the players will bounce back and forth between Jedi and Cone troopers. After playing some Genesys since I last played Star Wars, I really enjoyed the more free form access to talents, so I copy and pasted (and moved around a couple) or talents from the Age of Rebellion and Force and Destiny core books as well as the Clone Wars era books (and of course the Juyo/Vaapad specialization tree). I think it creates some cool opportunities for interesting combination and concepts.
The reasons I wanted to create it:
- Interesting combinations of talents and archetypes.
- It opens up the possibility of a Jedi Battle Master who has mastery over the different Lightsaber forms.
- Allows for differentiation in a squad of Jedi and a squad of Clones where they have the potential to be very same-y.
Some problems it could have:
- Allow for some streamlining of power gaming (I'm not worried in this campaign because I think the limit on how many talents of each rank, plus the fact that I have good players will be fine).
- Opens up the opportunity for some weird combinations (Jedi with jetpacks for example).
- There are too many talents. I'm planning to go through a weed some out in the near future, but I'll do that as a separate document.
Anyway, if you have feedback, feel free to reply here. I can also provide you a link to leave comments if you want. If you want to use the document, go ahead and make a copy. If you don't want to use it, that's fine too.
Here is the Drive link .
Edit: an abbreviated version. (6/21/2020)
in light of the fact that the original document had hundreds of talents, some of which were overlapping in big ways, I abbreviated and consolidated some things. I put limits on some ranked talents. Then I condensed a handful of repetitive talents into a smaller number. Anything that allowed for using a different attribute or skill, I got rid of (after all, I think narrative instead of a talent should allow you to use Brawn for your coercion rolls, for example). I also made parry and reflect talents unranked and had them build on the skill value, as the amount of XP that could be spent on parry and reflect is absurd. I also limited the number of times some ranked talents could be purchased or applied.
If you like it, feel free to use it. If you notice anything that I screwed up, please let me know. If you have questions about why I made some of the changes I made, please ask.
Edited by yoink101Adding A shorter version.