Mud Pit - A magnite fleet

By ovinomanc3r, in Star Wars: Armada Fleet Builds

Fleet 1340 (0/390/400)
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Starhawk-class Mk.I (140 + 68: 208)
· Kyrsta Agate (20)
· Major Derlin (7)
· Ezra Bridger (3)
· Quad Laser Turrets (5)
· Leading Shots (4)
· Linked Turbolaser Towers (7)
· Magnite Crystal Tractor Beam Array (10)
· Concord (12)

Nebulon-B Escort Frigate (57 + 11: 68)
· Heavy Fire Zone (4)
· Salvation (7)

Nebulon-B Escort Frigate (57 + 4: 61)
· Heavy Fire Zone (4)

GR-75 Medium Transports (18 + 13: 31)
· Captain Rex (5)
· Slicer Tools (7)
· Quantum Storm (1)

GR-75 Medium Transports (18 + 4: 22)
· Hondo Ohnaka (2)
· Comms Net (2)

Rift Assault
Rift Ambush
Doomed Station

I have some iterations but improving some areas at the cost of the others.

The idea is quite simple: make the enemy go speed 0 and kill them taking advantage of the natural characteristics of Concord.

How get that done? Besides the simple "reduce my own speed" I incorporated some tools to improve the options. First of all the rift, obvious choice. The list want to go second to get use from it. Ezra is there to use it in two different ways: to throw the rift just to my enemy, but also to throw the rift just in front of Concord itself. This provides several advantages. The enemy doesn't need to fly close to the rift, I also don't have to fly toward the rift (I need just distance 1-2 from it what, given the rift size, is quite a lot of room to navigate without telegraphing my route). Ezra goes on the Concord to avoid activation order problems. Using the rift also gives the advantage of moving BEFORE reducing to speed 0, to get better range/arc if needed.

Slicer is an obvious choice to negate navigate commands as Rex is there to spice it up with raids tokens. They might be a little redundant now I think about it.

The Nebs provide activations to make easier to setup the magnite, awesome and needed flak and snipe shoots to get extra fire on the target in the right moment more easily.

Some iterations get even more activations using HH with Erso and/or the rebel Vader (whatever his name is), a Leia Jaina's Light to command dial cheating, more beefy stuff with a Profundity with SA, vanilla mc30 or Bail Organa to just wipe out the enemy without opposition. I like because the core is not that expensive (as I've said, lot of options) and almost every piece is good on its own if the "combo-thing" doesn't work. Ezra is a good card to move whatever and he has a lot of useful uses, the magnites are good even if you don't try to set the speed to 0, also the slicers or the flak.

Probably what I like most is that is a list that get good use from it objectives (although the set is not precisely gold on its own) and those are the funniest fleets to me.

Wanna hear thoughts on this. I really think it may work better than it looks like but I've not played a single game with any of this stuff so I really don't know.