Another Task Force game against @ArmadaMatt . Here are the lists:
Name: Task Force Admonition
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Dangerous Territory
MC30c Torpedo Frigate (63)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Admonition (8)
= 89 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
Squadrons:
= 0 Points
Total Points: 193
No change to his list.
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Name: Task Force Romodi
Assault: Most Wanted
Defense: Asteroid Tactics
Navigation: Hyperspace Migration
Arquitens Light Cruiser (54)
• Skilled First Officer (1)
• Dual Turbolaser Turrets (5)
= 60 Points
Arquitens Light Cruiser (54)
• Skilled First Officer (1)
• Dual Turbolaser Turrets (5)
= 60 Points
Arquitens Light Cruiser (54)
• General Romodi (20)
• Skilled First Officer (1)
• Dual Turbolaser Turrets (5)
= 80 Points
Squadrons:
= 0 Points
Total Points: 200
Romodi Arquitens was suggested by @ovinomanc3r as the next list I should run (not this specific list, but the general idea). Each Arquitens had Skilled First Officer for some flexibility and Dual Turbolaser Turrets to reroll the blank red that I was expecting to get on average (more on that later). My objectives either allowed me to throw a lot more dice an activation (Most Wanted), place the obstacles to force obstruction (Asteroid Tactics), or semi-fortress at long range (Hyperspace Migration).
My opponent had initiative and chose to be first player. He chose Asteroid Tactics as the objective.
Deployment: I placed all the obstacles in the center, slightly on my side of the board, to aid General Romodi. He placed his three ships across in the center, while I placed my Arquitens in a semi-conga line to meet his.
Round 1: We all moved forward at Speed 3. The Exogorths placed at the end of the round help with obstruction (sans Jaina's Light , which I keep forgetting about).
Round 2: Our battle started a little earlier than normal due to most of our ships throwing a lot of red dice at long range. Jaina's Light activated first, taking off four shields from my left-most Arquitens. I then activated my flagship, throwing extra red dice against his unnamed CR90 with an obstructed double arc and a Concentrate Fire dial (using Skilled First Officer). He then activated his unnamed CR90, taking some shields off my flagship, before executing a great maneuver to get directly in front of my center Arquitens, that ended up being somewhat futile after my ships destroyed it. Made a slight mistake in placing the Exogorths, as I placed one in front of Admonition to damage it in case it rammed me in lieu of placing it so that I had an obstructed double arc with my flagship on Jaina's Light . I can't remember the order for the life of me, but there was a lot of ramming between opposing ships this round and the next.
Round 3: He activated Admonition first, getting my flagship down to one hull. Unfortunately for my opponent, was Admonition unable to ram my flagship without also ramming Jaina's Light , so that hurt him. My unnamed activated and destroyed Jaina's Light with a ram. My flagship then scooted away just barely within medium range of Admonition's side arc.
Round 4: Admonition destroyed my flagship as my other Arquitens rammed it and stayed put.
Round 5: Admonition destroyed my last Arquitens. Using our proposed Task Force tournament scoring system, the game ended 400-208 (8-3, 192 MoV).
Thoughts: This game was... frustrating. Even with dual turbolaser turrets for "rerolling" a red, I rolled extremely bad. I think at some point I even vented over Discord with @ArmadaMatt , "What is even the point of rolling?!?," as almost every Concentrate Fire dial I used rolled for a blank. While expensive for Task Force, Romodi did his job, getting multiple obstructed shots before bursting into flames. In all the games we played, I have never destroyed Admonition , so even at the end, I opted just not to fire at it. To my opponent, it probably seemed like I was a little tilted, but there was seriously no point to it; it seems like the only way to kill Admonition in a Task Force game is to ram it (and I don't want that to be my strategy going in). Thanks again to @ArmadaMatt for the game. He continues to get better and better with his maneuvering, particularly his speed control, and is well-prepared for the tournament.
If I am being honest, I am a little Task Force'd out. I started playing the format with everyone to prep them for our March 21st tournament (which was a good suggestion by one of our local group members to get more people in the game), but since that was pushed back indefinitely, everyone is just still playing the same format until the tournament happens. I was extremely happy the last two weekends getting to play 400-point games, because that is the format that I am used to and feel more comfortable with. It's been more than four months though with primarily 200-point games and starting to feel a little like Armada Groundhog Day.
Hope you enjoyed the BATREP!