Sabotage and mayhem!

By RLogue177, in Game Masters

The Clone Wars.

You are a newly minted Jedi knight, but you are having a crisis of faith.

You secretly researched former Jedi master Count Dooku and have become sympathetic to the Separatists. You want to reach out to him and switch sides, but you have to gain his attention...

You are being sent to Kamino with a few other young knights to join clone units being shipped out to various fronts. Now is your chance.

Your plan is to sabotage the facilities at Tipoca City, sow chaos, perhaps garner some Intel, and escape, making your way to CIS territory.

What sorts of sabotage and mayhem do you engage in?

(This is for the antagonist in an upcoming one-shot I'm running. The PCs will be the other young Jedi knights mentioned above. They will need to run damage control and catch the falling knight before they can escape.)

Rise of the Separatists has a modular encounter that should actually work pretty well here. Basically, a training sim goes haywire and the PCs have to deal with it, rescuing trapped cadets, escaping themselves, fixing the thing, or tracking down the culprit (be that gremlins or saboteurs).

  • Take a copy of the Fett DNA to give to the Separatists
  • Introduce a flaw into the Fett DNA being used to manufacture new troops
  • Bombing the cloning chambers
  • Download Republic fleet movements and battle plan
  • Flood barracks with poison gas
  • Kidnap a Kaminoan geneticist familiar with the Clone Troopers

etc, etc.

Release a batch of half-grown, half-flash trained clones who scramble about wreaking havoc on the facility.

Set off explosives on one crucial structural pylon. Probably wouldn't sink the facility, but would definitely cause some chaos.

You are a Jedi: sabotage and creating chaos (not to mention mass murder) is just not what you do.

If you want to defect you can simply use the freedom given to Jedi to contact the Separatist government directly. You know where they live. Steal some important data if you feel you need leverage.

4 hours ago, micheldebruyn said:

You are a Jedi: sabotage and creating chaos (not to mention mass murder) is just not what you do.

If you want to defect you can simply use the freedom given to Jedi to contact the Separatist government directly. You know where they live. Steal some important data if you feel you need leverage.

Bariss Ofee. Pong Krell.

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Bariss Ofee. Pong Krell.

who are proof to the point. It is agreed that Bariss Ofee and Pong Krell left the Jedi way by their actions.

They are seen as traitors and the questions is if your players will stay on the light sight of the force by following your plot plans.

It's a one-shot game, not a campaign. I'm just looking to nail down the sorts of things the villain, who is one of their own, is going to do to gain Dooku's attention and favor.

The plot is fairly simple. The young Jedi knights arrive on Kamino. The rogue one sets about doing villainous stuff. The PCs have X amount of time to foil those plans and catch the culprit.

I'm going to have six pre-gen characters and five players. The character that doesn't get picked is the bad guy.