I heard Combat Interdictor is a benched ship, so here's my attempt to try and get it in a fleet:
Plinkerdictor (0/393/400)
==========================
Cymoon 1 Refit (112 + 40: 152)
· General Romodi (20)
· Gunnery Team (7)
· Intensify Firepower! (6)
· Linked Turbolaser Towers (7)
Interdictor Combat Refit (93 + 15: 108)
· Targeting Scrambler (5)
· Leading Shots (4)
· Auxiliary Shields Team (3)
· Interdictor (3)
Arquitens-class Light Cruiser (54)
Arquitens-class Light Cruiser (54)
Gozanti-class Cruisers (23 + 2: 25)
· Comms Net (2)
Ion Storm
Asteroid Tactics
Dangerous Territory
Imo, a Suppression with dcaps seems to be as good as a Combat bar the extra flak, so I wondered how to differentiate it with the swap from blue to red that it gets for ship battery. IF! sounds like an idea to keep it plinking enemies with reliable small packets of damage with it's 2 reds while on approach. How to proceed from here? I decided to add kitties to join in the plinky theme, and flot for tokens. Romodi to make the long shots hit harder, and objectives that control the obstacles. Might possibly need squad cover and other tweaks