Finally got to play the game last night.
Instant hit, our group loves it.
...
We felt like there were some things that were sliiiiiiiiiiiiiiiiightly off, though. But we couldn't put our finger on it. Like maybe a nuance rule we missed.
So, my question to y'all = do you have a list of common mistakes and/or little house rules for quality of life.
for example, one thing we noticed that we'll experiment / house rule (quality of life) is once per turn the active investigator may either pick up 1 dropped item or hand off 1 item to/from another investigator
* main reason is that we had to burn a lot of actions to grab 1 single item, and a lot of them just didn't make sense to burn an action (like grabbing the knife in the kitchen, that the game said was sitting by the roast ... which really should NOT require a full action).
But yeah, if you have any advice on that front, please let me know. 😃 thanks