I’ve been on an RPG hiatus for a little while and am getting back into it Star Wars. I have many fond memories of this game.
in any case, way back in the beta of EotE, combat rolls were opposed. The attacker used their brawl/melee/shooting attack skill and the difficulty was set by the defender’s opposed brawl/melee/coordination skill. I can see that there are drawbacks to this as combat can come to a little more of a standstill, but that duel between to skilled lightsaber wielders that is at a standstill feels like Star Wars.
Does anyone house rule opposed combat rolls? Do you drop or modify any talents when you do this?