Zavik Garix
Lasat Beast Lord
Active: Call of the Wild: 2 Strain: Once per activation. You may have the Loth Wolf come into play adjacent to you. Only up to two beasts may be active at one time. These beasts may activate before or after you activate. The beasts surge abilities are:
Bleed
1 Surge-+1 Damage, 1 Surge-Pierce 1,
1 Surge-Cleave 1.
Passive: Natures Advantage:
Your Beasts are not slowed by difficult terrain and can squeeze between small openings.
Lorna: Loth Wolf: Starting Beast
Health: 10
Speed: 6
Defense: Black
Attack Pool: Red, Green
+1 Evade
Ability: Need a ride: 1 Strain on Zavik: Zavik Garix may ride on the Loth Wolf if the Loth Wolf is adjacent and then makes a move, this movement does not take away from Zavik Garix movement points.
Stats:
Health: 12
Endurance: 5
Speed: 4
Defense: White
Might: Green, Yellow
Insight: Blue, Green, Yellow
Tech: Blue
Wounded Stats:
Lose Nature's Advantage:
Health: 12
Endurance: 4
Speed: 3
Defense: White
Might: Green, Red
Insight: Blue, Green, Red
Tech: Red
Starting Weapon:
Ancient Bow Rifle: Ranged: 1 upgrade slot:
Attack Pool: Blue, Red
Pierce 1
Surges: 1 Surge +1 Damage and +1 Accuracy.
One Action: You may make a melee attack against an adjacent enemy with two red dice.
This attack gains the following:
Reach
Surges: 1 Surge for +1 Damage,
1 Surge-Weakened
1xp: Bakori: Blistmok: Beast:
Health: 8
Speed: 8
Defense: White
Attack Pool: Red, Yellow
Bleed
Ability: Feral Charge: Action, Action:
Instead of attacking move all 8 spaces and roll 1 red die per enemy that you passed with Bakori. Those enemies take the damage results. You may Surge 1 to Cleave 1.
1xp: On the Prowl: Exhaust this card: When your beasts defeat an enemy, you and your beasts may gain 2 movement points and become hidden.
2xp: Arentha: Aacklay: Beast:
Health: 12
Speed: 6
Defense: Black
Attack Pool: Green, Yellow.
Cleave 1
Ability: Double Scythe Attack: Action: Exhaust this card: Arentha may make two attacks against two targets within Melee Range. You may switch out one die.in your attack pool for another die in your attack pool.
2xp: Beast Support: As long as you have 1 active beast, you gain +1 Evade and your beast gains +1 Defense.
3xp: Rink: Rancor: Beast:
Health: 15
Speed: 4
Defense: Black
Attack Pool: Red, Red
Reach
Ability: Devour: Action: Exhaust this card.
If an enemy has taken half or more damage to their hp, they are then defeated.
3xp: Beast it up: Exhaust this card: +1 Health +1 Evade
Your beasts, gain an additional attack die of your choice. These attack dice can also be added to abilities.
4xp: Kreko: Krayt Dragon: Beast:
Health: 20
Speed: 5
Flight Speed: 10
Defense: Black, Black
Attack Pool: Red, Red, Yellow
Pierce 3
Ability: Elemental Fury: Action: Action:
The Krayt Dragon may make a ranged attack up to 5 spaces away. The attack pool is any combination of four attack dice.
This attack gains 1 Surge-Weakened, 1 Surge-Stunned 2 Surges-Focused 2 Surges +4 Damage.
4xp: Beast Master: +1 Endurance +2 Health
You may have as many Beasts active as you want. You and your beast all get +1 Damage if at least two of you are attacking the same target. All surge values for you and your beasts value increase by 1.
Reward: My Beasties: If you have 2 active beasts on the field then increase all surge ability values by 1. You and your beasts, gain 2 Surges- Become Hidden and Focused.