So, first, thank you to Bitterman for his tool set and the small modification he made for me.
I have created a document that begins the process of simplifying the Imperial Assault combat resolution mechanic by removing surges, and making range more or less fixed, yet still keep everything mathematically on par with the current game. As it says in the document, this is two fold. First, to streamline game play, and second, is to build the basis for my own system. The document includes everything needed to play the Aftermath scenario. I've included 4 heroes, their starting weapons, all Imperial units, the Focus condition change, and the no-XP Imperial class card for Military Might. The game is built on using the dice from Fantasy Flight's Doom, but a player can substitute that by using the blue dice from Imperial Assault as the red dice, and the green dice from Imperial Assault as the Black, and making the single surge equal 3 hits. Or, you can use the red dice and just temporarily mark one of the 3s as a 1. I would love some feedback, even you only read the short document here:
https://drive.google.com/file/d/1CIqMRTnXXbPu1HnRSCDESyj3n4lCl2eu/view?usp=sharing
May the 4th be with you (for forty more minutes here on the East coast of the United States)