Topic moved to BoardGameGeek!
https://boardgamegeek.com/thread/2567617/gaia-custom-hero-maze-drakon
Czech version:
This hero (4/5) is part of the custom expansion
Maze of the Drakon
this hero is in
play-testing phase
, you can expect play-test results later
FAQ:
Can I use Hero Ability multiple times in one turn?
Yes.
Can I use Hero Ability multiple time in one attack - suffer X Heart to add X Shields?
No, you can use it only once in the attack - suffer 1 Heart to add 1 Shield. Limit once per attack.
Can I use Hero Ability multiple time on multiple targets when they are affected by the AOE attack like
Fire Breath
or
Blast
?
Yes.
Can I use Hero Ability on myself?
No, you can use it only on other heroes.
What If familiar from the Heroic Feat cannot expand in the selected space?
Expand familiar to the closest possible empty space.
Can I place familiar from the Heroic Feat in the space containing terrain?
Yes, terrain space still persists.
How long does the familiar from the Heroic Feat stay on the map?
Until the end of the encounter or until it run out of health.
Can I use abilities on familiar from the Heroic Feat?
No, both Spring of Life and Roots of Protection are NOT treated as the figures.
Does familiars block movement or line of sight?
No, they don't.
Can I attack Spring of Life?
No.
Can I choose not to roll the die when I am standing in the space containing Spring of Life?
No, you must always roll the die when you end your turn in a space containing Spring of Life.
When I only recover 1 Heart from 2 Heart roll, because I am at the maximum health now, does Spring of Life suffer 1 or 2 Hearts?
Spring of Life always suffers rolled amount and not recovered amount. In this case it would suffer 2 Hearts.
Can I attack Roots of Protection?
Yes, it works exactly same as Geomancer familiar
Summoned Stone
. Roots of Protection may be targeted and affected by any attack (even from heroes).
Can monsters move Roots of Protection with the attack ability, e.g.
Ynfernael Hulk
with
Knockback
?
Roots of Protection are
Unmovable
and therefore
may
ignore any game effect that would force it to move.
Is attacked space changed when Roots of Protection are declared as the target of an attack instead of the original target?
No, this works exactly same as Knight skill
Defend
. Range and line of sight are still measured to the targeted space.
What happens if
Shadow Dragon
attacks hero standing in Roots of Protection and uses
Fire Breath
to affect 3 which are also standing in Roots of Protection?
Roots of Protection becomes target of an attack 4 times.
Does Spring of Life heals and Roots of Protection protects enemy figures when they are in their space?
Yes.
About:
I am integrating heroes from FFG
Drakon 4th
, which includes two heroes from the Descent box & rules art -
Knight and Ranger
and also great proxy for
Tyrus
. I wrap them under custom expansion
"Maze of the Drakon"
. Goal here is to make them interesting as much as possible, bringing something new to the game - I would rather have them weak with something new than overpowered.
Aurora , Ravvis the Ranger and Ocvist the Dragonslayer are done so let's continue with the Druid, healer archetype. Heroes have very limited design space and therefore I had to decide which way to go, since druid have huge variation of integration possibilities. I decided to go with the "nature connection" instead of classic healing or transformation druid. I highly recommend to take a look at Rugal's custom Druid class which integrate transformation into Werewolf, you can easily play that class with this hero!
It would be much appreciated, if you leave any feedback, suggestion, find typo, fix bad wording, anything.
Artwork:
We have art from the Drakon and for the first and only time I decided to use it. I think that this is only "alright" hero art from this game and at least we have obvious connection to an original game by using it.
Sadly I wasn't able to find HQ artwork, so I used combination of artwork from this news post and scan of the Druid card from the Drakon . However artwork is small and cropped and the card is also small with texture on it.
I spent some time improving the quality in the photoshop, removing the texture, painted missing connection, etc. and even though it is not ideal, final result turned out well .
To create Spring of Life and Roots of Protection tiles, I found artist of the Descent tiles - Henning Ludvigsen and I used his Imperial Assault tiles. I mixed them together and painted missing parts.
Name:
FFG didn't name her, so I came up with name connecting with the nature:
Gaia
Name Gaia [Gaea] is from the Greek mythology, personification of the Earth. That suits Druid nicely and fit with the other short names like Zyla , Tahlia , Sahla .
Fluff text:
“It is in nature where we truly connect with the mother and ourself.”
Nature connection quote with subtle hint about her origin.
Biography:
We have small little flavour text on the
Drakon page
which doesn't really say anything:
They had been trapped in the labyrinth for mere hours, but their partnership had
broken
in seconds. The druid moved more carefully now, hand pressed firmly against her side to help the blood clot. She entered a new chamber, and she peered left and right for any sign of Drakon or her former companions. Either would attack on sight, given her
weakened
state. In the center of this room, a wooden horn, carved with runes and archaic sigils, rested on a small altar. Before she set the horn to her lips, not a breath of air stirred the dust underfoot. But then she sounded the horn, and with its booming voice she called the hurricane…
I would like to explain her origin (which can be in Latari elves ) and give her a real story.
Yet to be written.
Stats:
In order to make her interesting, it's a first hero with two brown dice! Also there is not a single monster with two browns. You can check the comparison with the 1 gray defense die here . Statistically speaking it's almost the same, higher chance of throwing blanks (25% instead of 16,67%), but additional little chance of throwing 4 shields (2,78%)! Making her ability even more interesting. Since I wanted to have solid replacement for 4 10 4 Avric Albright , I decided to give her premium 5 stamina, with that her Health had to be 8 or premium 10. Since she already have unique defense, I decided to also break the common rules and give her 9 Health, something you could already see in the Charmy's balance patch .
4 Speed, 9 Health, 5 Stamina, 2 Browns defense.
There are only 3 healers with 5 stamina, Ulma Grimstone with 4 8 5, Augur Grisom with 3 12 5 and Aurim (CK) with 5 8 5 .
Attributes:
It's common for healers to have big Willpower and she shouldn't be an exception. Since she is the one connected with the nature, I decided to go with the 5 Willpower.
2 Might, 5 Willpower, 2 Knowledge, 2 Awareness.
Unique attributes, Rendiel have 2 5 3 1 and Serena have 1 5 3 2.
Hero Ability:
Initial idea used to be, that she created connection with the hero - feeling what he feels, making some sort of bond. I did wanted to make ability that helps other heroes with defense, but at the same time damages her.
Each time another hero within 3 spaces of you is attacked, after dice are rolled, you may once suffer 1 Heart to add 1 Shield to the results [limit once per attack] .
This is simple, yet powerful skill. Sometimes 1 shield is all you need to survive the massive hit or prevent receiving condition. But at the same time, it's at the cost of damage for her, she takes hit for you.
Similar abilities:
Jonas the Kind
:
Each hero within 3 spaces of you that has not performed an attack this round adds 1 Shield to each of his defense rolls.
Necromancer
-
Dark Pact
:
Your
Reanimate
adds 1 additional brown die to its defense pool. Each time you suffer Hearts, you may choose to have your
Reanimate
suffer all of the Hearts instead. Each time your
Reanimate
suffers Hearts, you may choose to suffer all of the Hearts instead.
In consideration
was:
Each round until you suffer 1 or more Heart, if you or an adjacent hero are targeted by an attack, you may suffer 1 Fatigue to add other hero's defense pool to the attacked one. Both heroes suffer Heart from the attack result.
Too complicated mechanism and too similar to
Tomble Burrowell
ability and
Spiritspeaker
skill
Stoneskin
.
Each time a hero successfully
defend
attack, heal 1 damage, each time he receive hit, suffer 1 damage.
Elder Mok
wannabe, not really interesting or fun.
Heroic Feat:
Based on the connection with nature, she modify the map with the nature elements.
Action: Place either Spring of Life or Roots of Protection in a space within 3 spaces of you.
Flexible heroic that focus on either healing or defending, but can backfire!
Wording based on:
Vyrah the Falconer
:
You have the
Skye
familiar. At the start of your turn, if
Skye
is not on the map, place him in your space.
Geomancer
-
Terracall
:
Action: Exhaust this card to place a
Summoned Stone
in an empty space within 3 spaces of you. While this card is exhausted, 1 of your
Summoned Stone
s may perform an attack during its activation (using 1 of your equipped Magic weapons).
In consideration
was:
Action: You and adjacent hero each perform an attack at once that targets a same monster. 2 separated attacks are made but only 1 defense roll.
Not much fitting to an healer and not interesting enough.
Spring of Life:
Healing choice.
0 12 -
Any figure that ends its turn in a space containing Spring of Life immediately rolls 1 red power die and recovers Heart equal to the Heart rolled and Fatigue equal to the Surge rolled. Then Spring of Life suffers Heart equal to the Heart and Surge rolled.
Heal 12 (or more) Heart and some Fatigue. It's different approach of Avric Albright heroic, which might backfire if you let enemies heal from the pool!
Wording based on:
Lava:
...Any figure that ends its turn in a lava space is immediately defeated...
Crusader
-
Divine Light
:
Exhaust this card when a hero without a hero token on this card would be defeated. Roll 2 red power dice. That hero recovers Heart equal to the Heart rolled, Fatigue equal to the Surge rolled, and discards all Conditions. Then place that hero's token on this card.
Roots of Protection:
Defensive choice.
0 8 -
Roots of Protection may be targeted and affected by any attack and are Unmovable. When any figure in a space containing Roots of Protection is attacked by a Melee attack, they are declared as the target of the attack instead.
Successfully protecting group from Melee attacks, wasting 8 (and more) damage that could be dealt to your heroes. It's different approach of Roganna the Shade heroic, which can also protect enemy figures, if you let them!
Wording based on:
Geomancer
-
Summoned Stone
:
This familiar is treated as an obstacle, but may be targeted and affected by any attack (even from heroes). You cannot have more than 1
Summoned Stone
on the map at a time, unless an ability allows it. Each of your attacks targeting a monster adjacent to a
Summoned Stone
gains 1 Surge.
Knight
-
Defend
:
When a hero adjacent to you is targeted by an attack, use this card to instead declare yourself as the target of the attack. Range and line of sight are still measured to the targeted hero's space.
Thank you for your time reading this
❤️
.
https://instagram.com/awesometree_in_the_dark/