Standby - Clones can double tap?!

By lologrelol, in Rules

So I found that there seems to be no rule stopping un-activated clones from spending a standby token, attacking, AND THEN attacking again during their normal activation?

Is that right?

The only thing I could find was this:

"A unit cannot perform a standby action if it has performed an attack during its activation."

Is this a thing?

That is a thing. And it also applies to every other unit, not only clones. For example Krennics command card "Deploy the garrison" also makes it possible for a unit to attack twice per round via standby token.

The token sharing ability of clones is incredibly powerful and versatile 😉 .

Edited by Staelwulf
1 hour ago, lologrelol said:

So I found that there seems to be no rule stopping un-activated clones from spending a standby token, attacking, AND THEN attacking again during their normal activation?

Is that right?

The only thing I could find was this:

"A unit cannot perform a standby action if it has performed an attack during its activation."

Is this a thing?

Yup, that is a thing! It works both ways even. You can do your normal attack and then later use someone else’s standby, or you can use someone else’s standby and then later do your normal attack.

The part you quoted doesn’t affect this at all. Spending a standby token is not performing a standby action.

double

Edited by lologrelol
2 hours ago, nashjaee said:

Yup, that is a thing! It works both ways even. You can do your normal attack and then later use someone else’s standby, or you can use someone else’s standby and then later do your normal attack.

The part you quoted doesn’t affect this at all. Spending a standby token is not performing a standby action.

It says:

"A unit cannot perform a standby action if it has performed an attack during its activation."

2 hours ago, nashjaee said:

Yup, that is a thing! It works both ways even. You can do your normal attack and then later use someone else’s standby, or you can use someone else’s standby and then later do your normal attack.

The part you quoted doesn’t affect this at all. Spending a standby token is not performing a standby action.

Oh... I get what you mean. Silly me.

I do it with Obiwan's command card all the time (hello there)when he is in melee, he can gain a standby token from the command card, then use it before or his activation to double tap.

Edited by buckero0
4 hours ago, buckero0 said:

I do it with Obiwan's command card all the time (hello there)when he is in melee, he can gain a standby token from the command card, then use it before or after his activation to double tap.

You can't use it after his activation unless you just basically pass without taking any other actions. Taking an action makes him discard the Standby token.

46 minutes ago, arnoldrew said:

You can't use it after his activation unless you just basically pass without taking any other actions. Taking an action makes him discard the Standby token.

Usually i wait until the person i am in melee with activates. They almost always want to dodge or aim and thwn I'll use my standby before i activate. I guess that makes sense that you wouldn't use it afterwards.

Would you though? When you spend a standby token you perform a free attack action. Since you can’t perform the same action twice (except for move) I don’t think you can shoot twice with the same unit.

“After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a unit with a standby token, that unit may spend that standby token to perform a free attack action or a free move action.“

You could still use the standby token to move though.

4 minutes ago, Rustbucket3437 said:

Would you though? When you spend a standby token you perform a free attack action. Since you can’t perform the same action twice (except for move) I don’t think you can shoot twice with the same unit.

“After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a unit with a standby token, that unit may spend that standby token to perform a free attack action or a free move action.“

You could still use the standby token to move though.

Actually this is something that I learned fairly recently. "A unit cannot perform a standby action if it has performed an attack during its activation." A standby action is the usual way one gets a standby action... but that does not include other means of acquiring said token. This is why it is 100% legal (however unlikely) that if you use Cassian's 1-pip command, "Crack Shot" you can conceivably attack 4 times in one turn. It does require your opponent to put an enemy unit at range 2 (or 3 if you gave him Overwatch) AND in line of sight without him taking any suppression beforehand, but it is conceivably doable.

All standby tokens allow, when triggered, either a free attack action or a free move action. These are both in addition to the normal two actions during the activation, but they require either a "standby action" or acquiring the standby token by other means (Command Card effect, or Clone Trooper sharing).

I thought you couldn’t take a free attack action if you’ve already performed any attack action during the turn though. I need to dust off my snow troopers then.

3 hours ago, Rustbucket3437 said:

I thought you couldn’t take a free attack action if you’ve already performed any attack action during the turn though. I need to dust off my snow troopers then.

A unit can only perform 1 attack or free attack action during its activation, unless a command card or ability

says otherwise . Outside of its activation it can perform as many attack actions as abilities or tokens allow it.

Your snow troopers can still only make one attack on their activation, but palpatines pulling the strings can give them another move-steady attack or attack on palpa activation.

I'm only just starting to see how powerful clones with overwatch is becoming. I guess this may have been something the designers intended - the 'clone deathball' or 'clone castle' is a real thing. 🤣

25 minutes ago, lologrelol said:

I'm only just starting to see how powerful clones with overwatch is becoming. I guess this may have been something the designers intended - the 'clone deathball' or 'clone castle' is a real thing. 🤣

This realisation is somewhere there, on the verges of my mind. However I still cannot pinpoint specific build / strategy / activation scenario that takes advantage of this interaction. Anyone passing by this thread got a tutorial to share, by any chance?

2 hours ago, Ryfterek said:

This realisation is somewhere there, on the verges of my mind. However I still cannot pinpoint specific build / strategy / activation scenario that takes advantage of this interaction. Anyone passing by this thread got a tutorial to share, by any chance?

It is actually very straight forward. Take a list like this https://legion-hq.herokuapp.com/list/republic/1fyikjblkda0,1jh0,3fzkd0gj00,1fz00000,1gy0000,2kzlfgj0000,1kylf00000,jm,jt,ju,bk,bj,ir,Of,Ob,Om,Og,De,Db,Dl,Da,Ca,Cf,Cg,Ch (including ARCs already, cause they are perfect for it).

The naked troopers are in the back taking standbyes (Rex can do that too). You have your overwatch units ideally out of range 3. When anything moves into range 3 you get to trigger standby before your opponent can shoot. Stripping the tokens is very hard, because you'd need to shoot the units in the back that are either out of reach or out of sight. and if you can do it, you are shooting at the weaker units which is a win for clones already. You can also do it with padme. A typical action of her is quick thinking and standby giving the units in range 2 access to standby, dodge and aim. It is really hard to approach clones like that, because they soak so much damage and can dish out so much.

The nickname I heard for this sort of list is "Clone castle." In my limited experience, it is incredibly powerful, destroying a significant chunk of my opponent's army by turn 3 between this Standby usage and Fire Support.

8 hours ago, SailorMeni said:

It is actually very straight forward. Take a list like this https://legion-hq.herokuapp.com/list/republic/1fyikjblkda0,1jh0,3fzkd0gj00,1fz00000,1gy0000,2kzlfgj0000,1kylf00000,jm,jt,ju,bk,bj,ir,Of,Ob,Om,Og,De,Db,Dl,Da,Ca,Cf,Cg,Ch (including ARCs already, cause they are perfect for it).

The naked troopers are in the back taking standbyes (Rex can do that too). You have your overwatch units ideally out of range 3. When anything moves into range 3 you get to trigger standby before your opponent can shoot. Stripping the tokens is very hard, because you'd need to shoot the units in the back that are either out of reach or out of sight. and if you can do it, you are shooting at the weaker units which is a win for clones already. You can also do it with padme. A typical action of her is quick thinking and standby giving the units in range 2 access to standby, dodge and aim. It is really hard to approach clones like that, because they soak so much damage and can dish out so much.

4 hours ago, Caimheul1313 said:

The nickname I heard for this sort of list is "Clone castle." In my limited experience, it is incredibly powerful, destroying a significant chunk of my opponent's army by turn 3 between this Standby usage and Fire Support.

And this is why the sniper strike-team meta isn't going anywhere for a while XD

36 minutes ago, Cruzer said:

And this is why the sniper strike-team meta isn't going anywhere for a while XD

You ain't lying. People like to complain about triple sniper strike teams, but it is really the only broadly-applicable counter to a Clone Castle.