Wow.. Down to my last 2 missions to get play tested..
Play test, Story 4, Mission 3 notes;
This mission is played in Hostile terrain, on a 3x4 space map, with 10 asteroids, placed in a 'lazy' S format, that the Lambda shuttles (Two), go through. The Far left (West) in the middle, are tokens 3 and 4, while in each of the corners, are tokens 1, 2, 5 and 6. The Lambda's start on tokens 3 and 4, while all imperial reinforcements come in on one of the others.
The Two Lambda's do NOT roll for maneuvers, but instead have Assigned movement.
Along the southern edge, are 4 'ion storm' cloud markers, that the rebels are hiding in. One rebel fighter, at the 3 player testing, hides in each of the first three clouds, while the HWK is in the 4 th one (from the western edge).
Once this shifts up to 5 rebel players, Player 1 and 4 use the 2 nd cloud, Player 2 and 5 use the 3 rd cloud, while player 3 uses the 1 st cloud, to hide in. They remain hidden, till THEY CHOSE TO ACTIVATE, OR an imperial ship gets within range 1 of them, then they are forced out of the cloud.
NOTE: IF IN mission 2, Jericho or Gamma squad, got at least one ship that managed to flee successfully, there are additional imperial forces!. This does not apply to any of the "Three" player play-tests, but does to play-test 4 and 5, at five players. This adds in Charlie squad, and shifts all reinforcement squads down, to arriving earlier than normal. Beta shifts to round 2 vice 4, Charlie is added in round 3, Delta shifts to round 5 vice 6, and Gamma shifts to round 7 vice 8.
The rebels come into play with a HWK-290. IT only starts moving, Once the rebels have IDENTIFIED which of the two shuttles are carrying the prisoners. One the HWK has gotten the POW's on, ONLY it needs to escape the map (via any map side not including the clouds), for the rebels to win.
For our rebel pilots, we have:
The Ships are;
A-wings
Blue-thunder - PS still 4, Intensity and Push the limit EPTS, Concussion missile with munitions failsafe, Vectored Thrusters.
Drogo - PS is still 5. Predator and Outmaneuver EPTs, Ion pulse missile, Hull and shield upgrades, and the named pilot of Roark Garnet.
Gruff - Still PS 6, EPTs of Determination and Lone wolf, named pilot of Bohdi Rook, Assault missile, Hull upgrade, stealth device and muntions failsafe
and Red-bull - PS is still 4, Debris gambit and Predator EPTs, Assault missile, Auto-thrusters and hull upgrade, with the named pilot of Tarn Mison.
B-wings
Doc - PS still 6. Sensor jammer system, Mangler cannon, Ordinance of Ion torpedo, Plasma torpedo or Proton bomb, Crew slot of Sabine Wren, Stealth device and Engine upgrade, EPT of Predator and named pilot of Gemmer Sojan.
Grood - Unchanged. Still PS 6, Plasma and advance proton torpedos for ordinance, Heavy laser cannon, Fire control system, Munitions failsafe, Hull upgrade, stealth device, Intimidation EPT and the named pilot of Nera Dantels.
Shunt - Unchanged. Still PS 6. Ordinance of Ion or Plasma torpedos, Seismic or Proton bombs, Crew of Sabine Wren, Heavy laser cannon, Trajectory simulator system (may look to replace). EPt of Wingman and named pilot of Etahn Abaht.
Spot - Unchanged. Still PS of 6, Ion cannon, Sensor jammer system, ordinance of Plasma and Proton torpedos, Gunner crew slot, Munitions failsafe, Shield upgrade, Intensity EPT and Named pilot of Sabine Wren (different than crew slot!)
and Wilt - Also unchanged. Still PS 6. Ion cannon with sensor jammer system, Advance proton and plasma torpedos for ordinance, Hull and shield upgrades, with munitions failsafe, and EPTS of Expertise and Outmaneuver.
X-wings
Tin-bok - PS is now 6, R7-T1 astromech, Ordinance of either a plasma or advance proton torpedo, Extra munitions, stealth device, shield upgrade, Outmaneuver EPT and the named pilot of Sabine Wren.
Reign-Fire - PS is now 5. R5-K6 astromech, Guidance chip and stealth device mods, ordinance of a plasma torpedo, Marksmanship EPT and named pilot of Thane Kyrell.
Squeaky - PS still a 7, R2-D2 astromech, Vectored thrusters, munitions failsafe, shield upgrade, Plasma torpedo for ordinance, Intensity and outmaneuver for EPTs and the named pilot of Arvel Crynyd.
Jinn - Unchanged. PS still 7. R3 astromech, Stealth device, Shield and hull upgrades, Plasma torpedo for ordinance, Outmaneuver and Saturation salvo EPTs, and the named pilot of Jake Farell.
And Chaka - Also unchanged - PS still 7. R2 astromech, Stealth device, shield and Engine upgrades, Proton torpedo for ordinance, Determination and Predator EPT, and named pilot of Dutch Vander.
And lastly Y-wings.
Unca - PS increased to 7, R3 astromech, Twin laser turret, Proton torpedo, Seismic and Proton bombs for ordinance, Predator EPT, Extra munitions and munitions failsafe, stealth device, and named pilot of Zeb Orelios.
Dozer - PS still 7. R5 Astromech, Sync turret, Vectored thrusters, shield upgrade, stealth device, ordinance of a proximity mine, plasma torpedo or seismic bomb, EPTs of Expert handling and outmaneuver, named pilot of Dutch vandar.
Crack - PS now 7. R7 astromech, Sync turret, Stealth device, shield upgrade and extra munitions. Ordinance of Proton torpedo, proximity mine and Seismic bomb. EPT of intimidation and saturation salvo. No named pilot as of yet.
Cmoz - PS still 6. R7-T1 astromech, dorsal turret OR Ion turret, Vectored thrusters, shield upgrade and guidance chip. Ordinance of Plasma and proton torpedo, seismic bomb and a cluster mine. EPTs of determination and Wingman. No named pilot as of yet.
and lastly Imo-thep. PS still 5. R7-T1 astromech, ion cannon turret, stealth device, shield upgrade. Ordinance of a plasma and proton torpedo, Seismic and proton bomb. EPT of Predator and named pilot of Chewbacca.
If needs to use alternate ships, from home campaign, they are;
A-wing Shatter – PS 6, Assault missile, EPTS of Wingman, Predator and outmaneuver, Mods of Vectored thrusters, Shield upgrade and Stealth device.
B-wing Twitch – PS 7, Ion cannon, Sensor jammer system, crew slot of Sabine wren, Cluster mine, Proton torpedo, Plasma torpedo, EPT of Predator, and named pilot of Nera Dantels and Garven Dreis.
Y-wing Snoopy – PS 8, twin laser turret, EPT of Expertise, Named pilots of Etahn Abaht and Dash Rendar, Ordinance of Ion bomb, Proton bomb or seismic bomb, or Ion torpedo, or proton torpedo. Stealth device, and Shield upgrade, with Extra munitions.
X-wing of Koresh (replacing Shrek, who died in the home campaign). PS4. R7-T1 astromech, shield upgrade, Outmaneuver EPT and proton torpedo.
Ship assignments for 3 players:
1st running. A-wing Drogo, X-wing Reign-fire, and B-wing Grood (PS averages to 5)
2nd running. A-wing Gruff, X-wing Tin-bok and B-wing Shunt (PS averages to 6)
3rd running. A-wing Blue-thunder, X-wing Chaka and Y-wing Dozer (PS averages to 6)
4th running. X-wing Squeaky, B-wing Wilt and Y-wing Unca (PS averages to 6)
5th running. A-wing Red-bull, Y-wing Cmoz and B-wing Spot (PS averages to 5)
6th running. X-wing Jinn, and the Y-wings of Imo-thep and Crack. (PS averages to 6)
NOTE: IN NOT ONE of the runnings at 3 players, did anyone in Gamma or Jericho squadron get to escape, so in none of the "Three player" play tests, will the empire be 'on alert'.
Edited by LTuser