Vs Oicunn (Sloane) + 3 Interceptors again
This is one of the worst matchups you can get when flying Guri + Fenn so I wanted to play it again. Everything that deals out stress tokens is horrible for this list.
This match is an example of how an early mistake when flying this list will lead to a loss.
You can see the board state at the end of the first round. What would you do with Fenn here? Well, I turned him left and barrel rolled him. So far so good.
My opponent split his forces a bit which was a really good move. Now here comes the major mistake. In this situation I didn't predicted my opponents move. Oicunn will most likely turn to the right while green will move forward. Red and yellow can threaten Fenn as well by turning in. I didn't saw any of these possibilties. In this situation a 5 straight would have been the correct move. To be honest, I shouldn't have put Fenn in this position in the first place. The correct decision looking at the board state from last round would have been a 2 bank to the right or a 2 straight. This position keeps the opponent ships at distance with the rocks between us. But more importantly Oicunn coudn't engange there because all the obstacles in front of him.
But I dialed in a 2 straight...
Fenn survives with 1hp left. And Guri...omg Guri. I dialed in a 3 straight last round which was the correct decision but instead of barrel rolling right and bumping into yellow to get behind the enemy ships I boosted her to the right and put her on the rock (by a millimeter). Game!
Fenn couldn't escape. Guri missed. I called it.
Conclusion:
- My opponent did a great job in this one. I played horrible (again!!)
- Like I said before: This match is a textbook example of how hard this list is to fly. I did one mistake with Fenn and lost the game.
We played another match because I wanted to beat this list and more importantly want to prove myself that I can still fly this thing...