The Gathering Storm - Garden of Morr Chapter - looking for GMs input

By keltheos, in WFRP Gamemasters

I'm finally getting to run our next TGS installment, and the party will be heading to the Gardens of Morr. My question for those of you GMs who have already run it, what pitfalls did you encounter with your party or the layout of the section and what suggestions could you give ahead of time?

I think I have it all under control, but if something unexpected came up you thought 'hm, wish someone'd warned me' I'd love to hear about it.

I'd like to hear some input, too. I think this chapter sounds like the most challenging both to run as a GM and to survive as a player. Avoiding pitfalls would be great.