Premeasuring Rule

By rasmussen81, in Rules

Hi everyone,

My game group has engaged in a spirited discussion around how the new premeasuring rule works. It went to Facebook and there's still some confusion about what's allowed in the new rules. Any help or insight would be appreciated!

The rules state that I can only use one distance tool and one movement tool. Can I use one speed 2 tool to quickly plot out where two movement actions would take me, or I’m I only allowed to measure one movement action at a time? The question comes down to if a player can use a speed 2 or speed 3 tool twice before moving the mini. Moving it around freely to check how far I can move Sabine in any direction is assumed, but could I use the speed 3 tool to go toward an objective, put my finger at the end (or even more extreme, put a different mini down to mark the end of that movement) and then move the speed 3 tool again to see how far she can go? It's only using one tool (speed 3) twice. I say no...based on Luke Eddy's interview with Notorious Scoundrel, but I can see the other side.

Here's a way I'm thinking about it: the Range Ruler part of this rule is to prevent me from using two different Range 2 rulers to perfectly avoid units that have Standby Tokens (something I did the other night before reading this rule more carefully). The movement rule is the same: you can use one movement tool (of any length) to check a move, but you can't follow that up by checking a second move without moving the mini forward. But the wording is unclear.

Hopefully that makes sense!

You can measure anything at any time, any number of times or ways that you want. The only limitation is in the tools you can use to do so: 1 range ruler (of any length) and 1 movement tool (of any speed).

Exactly as Lochlan said. You can premeasure anything you like as long as you don't put two tools of the same type on the table. You can absolutely measure multiple moves ahead. Just don't pick up the model in the process because that commits you to a move.

Yeah, except that seems to go against what the developer said in an interview with the Notorious Scoundrels. In episode 73, starting in minute 59, Luke Eddy talks about this. He says they didn't want people to reach a level of perfection in their moves by laying out tools on the table to check their moves and get to exactly the right spot. That's what you guys are talking about: place a movement tool, hold your finger there and lay it down again to find just the right place to move.

18 minutes ago, rasmussen81 said:

Yeah, except that seems to go against what the developer said in an interview with the Notorious Scoundrels. In episode 73, starting in minute 59, Luke Eddy talks about this. He says they didn't want people to reach a level of perfection in their moves by laying out tools on the table to check their moves and get to exactly the right spot. That's what you guys are talking about: place a movement tool, hold your finger there and lay it down again to find just the right place to move.

you cannot use figures/bases for measuring. With putting down your finger you don't get a perfectly accurate spot (especially with larger baseses). So after lifting up the movement tool and putting it down on the second spot you already lost accuracy. I think the intention was to let people measure also with the movement tool because people were already measuring movement tool equivalents on range tool already, but don't let them measure too much in order to keep the flow of the game intact