Alternative xp system

By Hurlanc, in WFRP House Rules

Hi there,

I really like the career system, but i don't see the point of having a number of advances in actions, stances, skills to spend.

I'd like to replace this with fixed costs for each advances, for each career.

First, I need to widen the experience awards for more subtelty
base xp value is 100xp (like in wfrp1) instead of 1

Characteristics
- Going up from N-1 to N : N*100xp
- Buying Fortune die #N : N*100xp
- primary char : n*80xp (discount 20%)
- secondary char : n*90xp (discount 10%) secondary chars don't exist at this time, but why not

Skills
- training #N : N*100xp
- specialisation #N : N*100xp (strengthen an existing specialisation or create a new one, for the same skill)
- primary skill : N*80xp (discount 20%)
- secondary skill : n*90xp (discount 10%) secondary skill don't exist at this time, but why not

Stances
- Buying stance #N : (N-1)*100xp (first is free)
- primary stance : (N-1)*80xp (discount 20%)

Actions
- Buying Actions : rank*100xp
- discount system based on Action Traits / career Traits ?

Talents, Career Abilities
- 100xp

what do you think ?
discount values are a bit random, it may change for balance

Hurlanc

It's hard to give you feedback on secondary skills and the like without knowing how many a career would have. Are they being added to the existing careers, or are you downgrading some number of skills to secondary status on each career, or what? Maybe you're making entirely new career sheets?

A few kneejerk reactions to your numbers:

It seems like in some cases you're making the more valuable things cheaper. Like, if a skill might only cost 80xp per die, why would I spend 100xp for a specialization die? Same thing can be said for a characteristics die vs a fortune die. I mean, I like that there's some cost increase between buying your third fortune die and your fourth, but I'm not sure these numbers are quite right yet. Just picturing a character with say Willpower 4 and 3 Fortune dice in it. If Willpower was his Primary char, he could buy the 5th die for 400 xp, or he could buy the 4th Fortune die for 400 xp. Clearly, the 5th Willpower point is much more potent than the 4th Fortune die, but as written they cost the same. It's not a huge problem, but it's something worth turning an eye too.

Another case would be the Stance pieces. You're making the first one free, and then increasing (over the RAW) the cost of the third and higher advances. But my experiences with the system suggest to me that no one will ever buy the fourth extra stance piece even if it cost 1/2 what it does now. Each successive stance piece is less and less likely to see use. They only apply to your highest characteristics, and to even get into that stance you have to either wait till late in the battle (and most fights take 2 to 4 rounds in this system) or take a bunch of fatigue. If anything, the costs on those should perhaps be going down.

Also, just to make sure: you do realize that the overall affect of your changes is to increase the rate of advancement in a game that's already known for really fast advancement. At least, the above reads like you're handing out 100 xp per session. In the RAW, it's basically one upgrade earned per session, or half that rate if upgrading something that's not your career primary. In your proposed system, you appear to be moving to double speed on non-career advances and 20% faster on career advances. Is that your intent?