Hi there,
I really like the career system, but i don't see the point of having a number of advances in actions, stances, skills to spend.
I'd like to replace this with fixed costs for each advances, for each career.
First, I need to widen the experience awards for more subtelty
base xp value is 100xp (like in wfrp1) instead of 1
Characteristics
- Going up from N-1 to N : N*100xp
- Buying Fortune die #N : N*100xp
- primary char : n*80xp (discount 20%)
- secondary char : n*90xp (discount 10%) secondary chars don't exist at this time, but why not
Skills
- training #N : N*100xp
- specialisation #N : N*100xp (strengthen an existing specialisation or create a new one, for the same skill)
- primary skill : N*80xp (discount 20%)
- secondary skill : n*90xp (discount 10%) secondary skill don't exist at this time, but why not
Stances
- Buying stance #N : (N-1)*100xp (first is free)
- primary stance : (N-1)*80xp (discount 20%)
Actions
- Buying Actions : rank*100xp
- discount system based on Action Traits / career Traits ?
Talents, Career Abilities
- 100xp
what do you think ?
discount values are a bit random, it may change for balance
Hurlanc