New higher lethality rule inspired by GM's toolkit one.
If more successes are generated than necessary to trigger the maximum success line of an action, the action reduces the target's armour soak value by one per extra success against this attack.
Note that there is no maximum amount of extra damage related to skill level. I think that the GM's toolkit rule overvalues already very powerful skill training. This rule also attemps to address the issue of armour being maybe too protective when compared to unarmoured style. Armour still is very effective against opponents with lesser strength, but more powerful opponets have better chance to pierce through armour.