Improving a challenge dice?

By Leondgorance, in WFRP House Rules

Well i was thinking of challenge dice and came to conclusion its kinda weaker than it should be.

For example look at the expertise dice.You have 2 boons,success,comet,succes+reroll and one empty slot.And with every rank you get one aditional expertise dice.And on challenge dice you have challenge,challenge,double challenge,double challenge,bane,double bane,chaos star and empty slot.Point is that by exp and rank you cant improve pool with aditional challenge dice for enemy except by improved parry/block/dodge.Than,chaos star should be worst thing you can roll in game and in combat its best thing you can actually roll in like 90% of situations because chaos star when not noted have same result as empty place.My players when rolling are like "Comon chaos star,comon chaos star".That makes no sense.I think i saw in one of posts here that some1 mentioned that as well,that chaos star should have universal result like challenge+reroll,2 challenges+reroll,or challenge+bane+reroll or somethin so it could be similar as exeprtise dice.Two challenges+reroll is best option i think,and as i remebered that guy put it in a same way.

The way it is now its very hard to miss.Rank 2 troll slayer or thug with 5 strength for example after 3 rounds against best possible defence made character have in dice pool-3 reckless dices,2 standard(blue),4-5 fortune dices,2 expertise dices and that all tougether gives 16-17 possible succeses against 3-4 missfortune and 2 challenge dices which gives 7-8 possible challenges.Its more than double difference and take it in consideration its against best possible tank(full plate+tower shield+improved parry/block/dodge).Troll slayer will hit in like 90% situations.Dont even wanna mention rank 3 or 4 with 3-4 expertise dices...

Leon

Leondgorance said:

Than,chaos star should be worst thing you can roll in game and in combat its best thing you can actually roll in like 90% of situations because chaos star when not noted have same result as empty place.My players when rolling are like "Comon chaos star,comon chaos star".

Per the RAW, a chaos star without anything special to trigger doesn't count as blank, it counts as a bane.

Hmmm didnt know that,but still,its kinda underpowered dont you think?Bane against crit on comet or success+reroll,plus,you get another expertise with every rank.

Check the House Rules forum section.

This, and other difficulty related topics were discussed on many occasions, so You can easily find something that fits Your play style there.

Leondgorance said:

Hmmm didnt know that,but still,its kinda underpowered dont you think?Bane against crit on comet or success+reroll,plus,you get another expertise with every rank.

You only get an expertise every rank if you're a combat (or whatever the check is for) specialist. Instead of making the challenge die nastier, I think a better solution might be to use more challenge dice. The Easy difficulty of most combat rolls, for example, is way too low. I intend to experiment with Average difficulty in combat. That should make things a bit tougher for everybody.

On the other hand, a bit more diversity among the negative dice would have been nice. There's 5 types of positive dice, and only 2 types of negative dice. It would be nice if negative dice had one that was roughly the counterpart of blue characteristic dice, and one that was roughly the counterpart of yellow expertise dice. The purple Challenge dice are somewhere in between.

Well that could work as well i guess.So that way with improved defenses you will give 3 purple dices?I also saw some fane made cards,like superior/block/parry/dodge,that give 2 challenge dices.So in rank 3 you could atack against 4 purple which isnt that bad.Also i think specialization in parry/block/dodge should add one missfortune to the pool.

And that idea with new negative dices is kinda good...but you have to balance those as well.Oposite for yellow,for example orange that you get with rank.Sides could be oposite of yellow-bane,bane,challenge,challenge+reroll,chaos star,blank.But still chaos star counts as bane and comet counts as crit,which is kinda unbalanced...maybe chaos star=1 or 2 wounds to attacker?

Currently I toy with the idea of using the optional "opposition check" rule PLUS the EASY level purple die.

Another idea of mine is counting the chaos star on the purple die as a challenge and a bane symbol (in addition to other negative effects) at least in combat.

I'm not sure which one I am going to implement in my games.

In our house rules a chaos star counts as two challenges, a chaos star and a reroll of an additional challenge die.

Yea,we started new campaign using purple as Gallows said9chaos star=chaos star+2challenges+reroll).As well we are thinking to implement it as Massaker said only in combat but still not sure about that one.

Leondgorance said:

Yea,we started new campaign using purple as Gallows said9chaos star=chaos star+2challenges+reroll).As well we are thinking to implement it as Massaker said only in combat but still not sure about that one.

We have played about 8 sessions with the star rule and it works really well to create a much more interresting roll. It also makes the advanced defences in combat more useful.

My newest house rules have been uploaded to Hammerzeit btw.

Oh nice to hear that...we had only one session so far and it seems quite nice.Great,saw some of your rules ealier in some of posts and kinda like most of them.Only maybe critical rule seems too powerfull tbh.Maybe that you cant make crits unsoakable and thats all.For example,if you do 7 dmg,and 2 are crits to a 10 soak value player it copunts as 1 crit and thats all.

Gonna check Hammerzeit than:)

New rules haven't been posted by the mods yet, but it will soon.

Under utilities: Gallows House Rules 2.5

Awesome:)...Tell when they are updated:)