Faction: Rebel Alliance
Points: 375/400
Commander: Kyrsta Agate (com)
Assault Objective: Advanced Gunnery - Given to the Hawk to fire twice out of any arc.
Defense Objective: Asteroid Tactics - Use and abuse the obstacles to regain tokens like salvo and braces, or Admo.
Navigation Objective: Solar Corona - Free superior positions without the point abuse, stay low speed in the Corona arc and helps survivability and evading a first last.
[ flagship ] Starhawk-class Battleship Mark I - Electric Boogaloo (140 points)
- Kyrsta Agate (com) ( 20 points) - If facing a big ship list gain a 2nd Brace token, if MSU gain a 3rd Salvo.
- Amity ( 6 points) "Gain an Evade, When an enemy ship overlaps you, you May deal 1 additional facedown damage."
- Strategic Adviser ( 4 points)
- Walex Blissex ( 5 points)
- Local Fire Control ( 4 points) - Swap the Amity evade for a Salvo - Brace/Redirect/Contain/Salvox2
- Hardened Bulkheads ( 5 points) - Pairs amazingly with Amity removing all threat from any enemy small/med ship engine tech ram (killing cr-90s outright if they attempted).
- XX-9 Turbolasers ( 5 points) - A few options here but considering the arc and dice, lack of other Crits without losing rerolls or weapons team slot, plus option of AG mission XX-9 can do some damage, more so if shields have been softened by Salvo.
- Leading Shots ( 4 points) - You always need rerolls in big dice pools.
= 193 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian (off) ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 82 total ship cost
Admo is a pretty self explained ship at this point, tanks the damage adds a lot of power if Asteroid Tactics is chosen mission also. Escorts the Hawk at speed 1/2 with a Nav dial/token always handy to jump to 3/4 if needed and make the opponent ask questions. Can use bid to First/last key ships, locks down a hawk flank, and is just generally off-putting. Lando to survive if going second, and just normally.
GR-75 Medium Transports (18 points)
- Leia Organa (off) ( 3 points) - Roll with Navs on the Hawk and 30 almost exclusively, Leia with crews can take damage off the Hawk each turn and in turn provide a Eng dial if the Hawk is sliced, or just needs one at the moment.
- Repair Crews ( 4 points)
= 25 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- General Draven ( 3 points) - Blue die AA variant, plus Draven for his extra die combined with the Hawks natural Red/Blue make the journey for incoming squads that bit harder, and to continue firepower when engaged.
= 29 total ship cost
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
1 YT-1300 ( 13 points)
= 46 total squadron cost
Shara/Thyco to harras and annoy the enemy squads for few turns keeping them at range of AA, or anti-Rhymer. YT-1300 to crawl along at speed 2 with the Hawk providing backup overwatch. If enemy is squad less I get 2 black and a blue anti-ship, with 2 of them being speed 5.
25pt bid - Gain control over first/second, can fit in other upgrades or tweak also.
Extra squad isn't worth much apart from adding points to my enemies total if they're a squad list, more upgrades eg Magnites are nice but you start point sinking ships.. ditto why Racks over ACM.
Edited by EbonHawkMark I not II, updated points to match