Can R2-D2 repair itself and/or bring back defeated C-3PO?
R2-D2 repair action
49 minutes ago, NetCop said:Can R2-D2 repair itself and/or bring back defeated C-3PO?
He can repair itself as he is a droid trooper and can bring back C3PO given that 3PO was defeated that same turn, as normal.
On 2/1/2020 at 2:50 AM, Lemmiwinks86 said:He can repair itself as he is a droid trooper and can bring back C3PO given that 3PO was defeated that same turn, as normal.
"That same turn" - where is the reference to that? Thought it was a thing but couldn't find it
36 minutes ago, Deddog said:"That same turn" - where is the reference to that? Thought it was a thing but couldn't find it
It is in the rules for repair, page 59 of the latest RRG.
• To restore a mini to a unit, that unit must have had one or more minis defeated that round. Choose a mini that wasdefeated during the current round and place that mini on the battlefield in cohesion with its unit leader. Then, give that mini a number of wound tokens equal to one less than the wound threshold indicated on its unit card.
Does C3PO come back with one wound or no wound, if R2D2 repairs him?
Edited by Staelwulf33 minutes ago, Staelwulf said:Does C3PO come back with one wound or no wound, if R2D2 repairs him?
If I'm reading the rules right... 3 wounds, and immediately is defeated again. I think this might be unintentional, but Repair and Heal both check the unit card, which I think for C3-P0 is R2's unit card, and R2 has 4 wounds? Please correct me if I'm wrong, and if I'm not, I'll send an email asking for a rules clarification.
If you ARE supposed to look at the counterpart portion of the card instead, C3-P0 would come back with 1 wound.
"Remove a total of up to x wound, ion, and/or vehicle damage tokens from the chosen unit or restore up to x miniatures to that unit"
The last "or" indicates you can either remove tokens or restore miniatures with a single use of Repair, but not both.
i think that C3po has it's own unit card with 2 wounds so comes back with 1 wound token
Two other questions on this:
1. R2 can repair himself, right? I don't see anything in the RRG indicating he could not. (ie, it does not say "...can repair ANOTHER friendly unit..."
2. Can R2's ability to repair be used to more quickly heal, for example, the Moisture Vaporators in the mission to repair/sabotage? (ie, in a single action, he could heal 2 damage instead of only 1).
29 minutes ago, Rocmistro said:Two other questions on this:
1. R2 can repair himself, right? I don't see anything in the RRG indicating he could not. (ie, it does not say "...can repair ANOTHER friendly unit..."
2. Can R2's ability to repair be used to more quickly heal, for example, the Moisture Vaporators in the mission to repair/sabotage? (ie, in a single action, he could heal 2 damage instead of only 1).
1. Yes
2. No. The two abilities are totally unrelated.
Edited by arnoldrew12 hours ago, syrath said:i think that C3po has it's own unit card with 2 wounds so comes back with 1 wound token
C3-P0 does not have his own unit card, he has a "Counterpart card," which is a completely different component.
"A counterpart and its corresponding unit combine to form one unit, consisting of the counterpart and noncounterpart minis and represented by the combination of the unit card and the counterpart card."
The issue arises that Repair checks the unit card for wounds, not the Counterpart card.
Alright, so got an official answer from Alex Davy... which I can't upload a screenshot for some reason. Text below:
Repair needs a bit of an update; you should only restore 2 wounds with R2’s repair, total. So if you brought C-3PO back fully, you would simply remove the two wound tokens on his Counterpart card; he does gain additional wounds.
2 hours ago, Caimheul1313 said:The issue arises that Repair checks the unit card for wounds, not the Counterpart card.
I think this is covered under the Counterpart rules.
Page 26: "Any counterpart minis have the health value shown on
the counterpart card."
7 minutes ago, nashjaee said:I think this is covered under the Counterpart rules.
Page 26: "Any counterpart minis have the health value shown on
the counterpart card."
The problem is repair and heal right specifically state to "put a number of wound counters on the miniature equal to one less than the number of wounds on the unit card" not "the miniatures health value"
11 minutes ago, Caimheul1313 said:The problem is repair and heal right specifically state to "put a number of wound counters on the miniature equal to one less than the number of wounds on the unit card" not "the miniatures health value"
Yes, I know. But Counterparts are clearly a special case that don't use some of the unit card's values. Repair was also written before Counterpart existed. I think it's clear enough...
16 minutes ago, nashjaee said:Yes, I know. But Counterparts are clearly a special case that don't use some of the unit card's values. Repair was also written before Counterpart existed. I think it's clear enough...
Therefore repair should have been re-writen or Counterpart should have included the phrase "treat this value as if it were printed on the unit card."
Regardless, I've gotten an official answer which indicates that repair 2 should bring back C-3P0 with no damage marked at all (which is not how repair is worded), and that Repair is in need of a re-write. Repair and Treat were both written when the only value for them was 1 wound/token, and with the first Repair 2 unit, some of the text appears to be incorrect.