We're about to run l5r 5e for the first time and we really want combat to be extremely deadly. The vanilla non-grittier rules make it seem like the GM or a player would have to be really, really trying to kill someone for there to be a death - and things like accidental deaths in duels seem impossible. We don't intend on having constant combat, but we want it to seem extremely dangerous. How do the grittier rules from the back of the book hold up?
I've read the book in its entirety but haven't gotten a chance to play with it beyond a quick simulated duel between two NPCs and my impression is that the +4 deadliness will make brutal deaths after getting limbs severed more common, which is nice, but that even what would have normally been glancing blows from razor edges weapons like knives are now going to be likely to cause frequent quick Bleeding deaths. So I'm thinking of maybe instead of a Void point to not die at the end of a bleeding round there's instead a Void Point to avoid getting the Dying condition with a longer clock or something.
Anyway, what have been your experiences with the grittier rules and trying to create a more lethal combat system in general?