Since not all of you have account in Boardgamegeek. I am sharing with you a post from someone else
Subject:
Minor "info" "leaks" about the future of Descent from ex FFG employee
Above you see a link to the original post and here is the body of the post (if you are bored to push the link 😎 )
Body:
cross post with reddit from user ilazul:
So, on the r/boardgames thread about the FFG layoffs the other day, one of the let go FFG employees starting posting about current products and projects.
They posted this nugget:
I probably can't say much out of respect for confidentiality agreements but the plans for that line are really cool (gotta compete with Gloomhaven somehow)
Also when asked:
What's the new "Descent" thing they're releasing? I've basically figured that it's got to either be Descent: Digital Edition (video game treatment of 2E) or Descent: Deluxe Edition (a big box of all the best 2E product, but more streamlined).
They answered:
I'm not trying to get legal sent after me (especially because I like those guys) so I'm not going to spoil it but it is very cool
The poster was acknowledged by others as a FFG employee so it seems pretty reliable. Still only counts as just a rumor though. Just wanted to share!
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Just a couple more facts to help with speculation. We already knew that no new D2E physical content was coming out. Whether you consider a streamline "ultimate" edition "new" or not, it's ruled out anyways.
We know it's a GH competitor which D2e already could be. But from this, we could maybe expect a much larger campaign with maybe even 4xp-6xp skills. Also this (more or less) confirms there will be co-op, but I think that was a given.
It's also not just a digital descent.
Overall, this adds to the total hype that Andrew Navarro had in his AMA. Many people keep suggesting small or lateral movements (like a digital 2e, or revised edition) but this reinforces that this new project is beyond the scope of that.
I'm still in the Descent: Journeys in Terrinoth camp. I think openness of where you can go and when will be greatly expanded on from RtL with more "over world" features added than normal tactical combat features. I don't want them to change anything about the actual play-by-play of Descent besides incorporating IA changes.