So I've been thinking about talents and careers lately. The talents the way they are set up needs, for me a little tweeking. They are very cool in my opinion, very usefull for specific moments, but do not unbalance the game. I realize that the designers need to make the careers unique but i have found that the talents are very good at "rounding" out a character for roleplaying purposes. So here is what I am considering:
1. Nothing changes in character creation
2. I will turn the "talent" sockets into universal talent sockets...with the exception being the unique ones (insanity, order, wind)
3. Characters may purchase any talent type and slot them as normal
4. The talents available to a career that are purchased with advancements count as career advancements. Those that are not part of the career card can be purchased as non career advancements and cost 1 additional advance.
5. When the career changes, talents from the first career carry over and may be used in the universal sockets
I feel this gives even more options to my players.