I intend to design a full set of intermediate and advanced careers for WFRP3, and I want them to fit well with the existing basic careers. I have some ideas on balance and playability as adventuring careers that I want to take into account.
Some of the first careers I want to make are a generic Veteran Warrior and a slightly more specific Sergeant. Some of the basic careers to which they should be obvious advances are Soldier, Mercenary, and possibly Watchman. And there's my problem: the traits of these careers are too different.
Soldier, Mercenary and Watchman are all Basic Combat, but there the similarities end.
Soldier is Military Specialist
Mercenary is Menial Rogue
Watchman is Bureaucrat Urban
That Solider is Military is obvious, but Specialist? Aren't these just the standard rank & file soldiers? If this is a specialist, then what would an artillerist be?
That a Watchman is Bureaucrat Urban, I can sort of understand. He doesn't fight battles, but enforces the law and stuff like that. Operates in cities.
Mercenary is the really odd one. A Menial Rogue? Other careers with Menial include Boatman, Dockhand, Commoner, Rat Catcher, Thug, Hunter and Pit Fighter. What does Mercenary have in common with those careers? Only Thug amd Pit Fighter come somewhat close perhaps, but not nearly close enough. Isn't a mercenary somebody who is hired to fight in big battles, just like a soldier? Wouldn't Military make more sense here?
And then there's Rogue. Some other Rogues: Thief, Gambler, Smuggler, Agitator and Thug. (In fact, a Thug is Basic Combat Menial Rogue, exactly like the Mercenary.) Most of them really classical rogues in every sense of the word, and all of them quite a bit more roguish than a mercenary.
To list a few others: Pit Fight is Basic Combat Menial Specialist. Sounds not entirely inappropriate (although I have my doubts about Menial for someone who's only job is to fight in an arena), but it puts him halfway between Mercenary and Soldier, and that's just wrong. More than that, I'd like to give Sergeant some traits that make it an obvious career for Soldiers, Mercenaries and Watchmen, but not quite so much for Pit Fighters and Thugs, but as traits are right now, there's no way to do that.
Whichever way I turn the issue, Mercenary keeps coming up as the real problem. It's not a menial job, and it's not a rogue. It's a Mercenary every bit a Military Specialist as a Soldier? Or, if you want a bit more distinction between those two, perhaps Military Rogue sounds like a nice compromise. He fights big battles like the Soldier, but switches employers more often, and might resort to plundering when honest employ is scarce.
And with Mercenary a Military Rogue, I guess Sergeant would become a Military Bureaucrat, or perhaps it's time to add a new trait and make him a Military Leader. Together with Intermediate and Combat, that'd give him two traits difference with Soldier and Mercenary. It's still a bit more than I'd like, but probably the best I can do. (For Veteran Warrior I'm leaning towards Intermediate Combat Rogue Specialist, though I have my doubts about the Rogue.)
What do you think?