So Resistance 3P0 lets you coordinate at any range, as long as the target has Calculate on it's action bar.
ANY range.
So how can we optimize this?
A quick look through YASB for Resistance comes up with 2 droid pilots, and 1 (non-3po) crew that grants calculate. Epic ships also have access to generic teams that grant calculate.
Which pilots? BB8 on the Transport pod, who has a free red boost each turn, and R1J5, on the Fireball. Which is a racing craft and the stats back it up. Both of these pilots seem decent for taking the fight to the opponent's deployment zone, and away from whichever ship is doing the coordinating. Saftey in distance.
If the plan is to show up on the enemy's doorstep on the first turn with the fireball, it might help to have a bit of fire support. Resistance Han can be deployed ANYWHERE that isnt actually in range 3 of the enemy. (throw on Engine upgrade and the calculate bot, mebbie Rey gunner and/or Debris Gambit for survivability)
And epic ships have access to long range weaponry. Unfortunately, it looks like Resistance doesnt have the CR90, only the Transport. But even the transport can take a range 4 ion weapon, and close in it can give other ships shield regen. (is it worth giving the fireballs shield upgrade for this?)
Wings are a bit tricky. BB8 is in a ship with all unique crew, and is already one of the cheapest pilots in the pack. And the other cheap pilot wants to be in the back rank of any wing. (Rose tico- if you attack or defend, get rerolls equal to the number of allied ships in the attacker's arc. Back rank means 3 friendlies in the front arc and a high probibility of 3 allies in an enemy arc) That leaves BB8 with Finn and Vi as wingmen, plus potentially Rose in the #4 slot.
The Fireball is a bit easier, as it has generic pilots than can follow the "Kaz's fireball". Unfortunately, while they can follow a slam, they recieve the disarm token without technically performing a SLAM, and so the ship ability does not trigger. Holdo can steal a disarm token if she's in range 1-2, but that disarms a ship in combat that has a crew slot- so probably BB8. He's just the driver, his wingmen do the actual shooting.
QuoteR1-J5 (29)
Cluster Missiles (5)
Coaxium Hyperfuel (2)
Advanced SLAM (3)
Kaz's Fireball (2)
Ship total: 41 Half Points: 21 Threshold: 3
Colossus Station Mechanic (26)
Proton Rockets (7)
Ship total: 33 Half Points: 17 Threshold: 3
Colossus Station Mechanic (26)
Proton Rockets (7)
Ship total: 33 Half Points: 17 Threshold: 3
Colossus Station Mechanic (26)
Proton Rockets (7)
Ship total: 33 Half Points: 17 Threshold: 3
New Republic Volunteers (55)
Ion Cannon Battery (5)
Ion Cannon Turret (5)
Damage Control Team (3)
Ship total: 68 Half Points: 34 Threshold: 8
Han Solo (Resistance) (65)
Proton Rockets (7)
PZ-4CO (6)
Rey (14)
Ship total: 92 Half Points: 46 Threshold: 6
BB-8 (26)
Debris Gambit (4)
Ferrosphere Paint (6)
Amilyn Holdo (8)
Veteran Wing Leader (2)
Ship total: 46 Half Points: 23 Threshold: 2
Rose Tico (26)
Trick Shot (4)
Ferrosphere Paint (6)
Ship total: 36 Half Points: 18 Threshold: 2
Vi Moradi (27)
Ferrosphere Paint (6)
Ship total: 33 Half Points: 17 Threshold: 2
Finn (29)
Heroic (1)
Ferrosphere Paint (6)
Ship total: 36 Half Points: 18 Threshold: 2
Logistics Division Pilot (32)
C-3PO (Resistance) (6)
Tactical Officer (6)
Ship total: 44 Half Points: 22 Threshold: 4
Total: 495
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZeZ500Z379X98WW310W104WW315WY380X102WWWWWWY380X102WWWWWWY380X102WWWWWWY372XW269W138WWW277WWY245XW102W246WW187WWWWY349X118W198W242WW259Y345X133W198WWWY348X198WWWY350X172W198WWWY346XWWW191W61WWW&sn=Unnamed Squadron&obs=
what can be improved here?