18 hours ago, RickInVA said:Well, I'll give you this...your consistent and dedicated to your view. I feel your view is too grounded in 2020 Earth physics and not open enough to the magic of Star Wars, but that is just my view.
However, given your stance on shields, what prevents a suit of armor from having a built in shield? Maybe that built in shield flickers on and off at some rate so that it might, but might not, be active when the potential hit occurs? Maybe it has a type of proximity sensor that tries, often unsuccessfully, to turn it on at the right time? Maybe it does all that because an "always on" mode would take too much power and be unsustainable? Maybe if you allow your imagination to play "what if" a little....
Star Wars "magic" has nothing to do with how armor works, including how we see it work on screen . Star Wars armor works just like real armor. You get struck by a weapon and the armor takes some, or all, of the damage, reducing the amount of injury you would have suffered. That's what we see on screen, that's what we see with real armor. We see hits that get deflected, yet still affect the person hit, either knocked bask, knocked down, yell in pain or shock, etc. That is how armor works. It doesn't make you harder to hit. It reduces the damage from a hit. That's how it works in Star Wars , that's how it works in reality. It's how armor works. The physics don't change. You don't see armor causing a blaster shot to veer off to one side before it even strikes . You see a blaster shot hit the target directly, and the armor take the damage, potentially being deflected, but still hitting and having an effect on the target. It doesn't change the physics, it doesn't make the target harder to hit. It just reduces the damage done.
The first thing that prevents armor from having built in energy shields is the sheer power requirements . The second is the radiation often given off by personal scale energy shields. The third is how shields work, vs what we see on screen when dealing with hits against armor. An attack against a shielded target dissipates against the shield almost a full meter from the actual target. Against armor, the hit strikes the target directly , and is either absorbed or deflected directly by the armor. So, it doesn't match up. A suit of armor with a built in energy shield would work like what we see with the Droidikas, and that's not what we see.
9 hours ago, penpenpen said:Wow.
You've really done it.
What a profound statement.
"The simpler explanation the better."
You've managed to sum your argument up in a single statement that is in itself proof that it's wrong.
Because while a simple explanation is better in general terms, it's not when it makes the explanation incorrect. Simplification is a trade-off, but I guess it's too much to ask of you to grasp such nuances. You don't get play fast and loose with the definiton of the word "binary" and then quote the dictionary on the precise meaning of other terms.
The core of your dishonesty is that you pick and choose when it's ok to oversimplify and when to get in to excruciating detail. When you get called out on being flat wrong, you argue that if you simplify things enough, you are correct in principle, and then in the same breath you go into to nitpicky detail to defend your other arguments.
That makes you a lying liar that lies .
Wrong answer. The problem with that statement is that Armor isn't complicated . Being struck by a weapon or not isn't complicated . Whether you hit a target or not, and what a successful or failed attack with a weapon means, isn't complicated . You and @Daeglan are trying to make it complicated. It is extremely simple . A successful attack hits its target, while a failed attack misses. It is just that simple . That is not wrong, that is not over-simplifying. That is how things work. It's basic logic . It is also backed up by the RAW . Don't over-complicate things. A successful Combat check equals a hit. A failed Combat check equals a miss. That is simple. It is logical. It is also RAW .